why did you think it was stupid :(
Meiri
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Pasting what I wrote from my review here, I need y’all to know you won’t regret playing the demo!
This demo is so good! The story is super captivating and I’m very invested in what’s going to happen next. The characters are all so likeable too (my personal fave is Arthur), even Aslan who’s the villain so far I have a feeling has more about him that is yet to be shown……
The artwork is so also gorgerous, the backgrounds are well-made and mustache cooked so much with the sprites AND THE CGS?? Y’ALL NEED TO PLAY AS FAWNA TO SEE THE CGS THEY’RE GORGEROUS I GASPED IRL
Fawna is one of my fave MCs in an indie otome so far, she has so much personality. I’m really curious to know how our choices will impact her behavior and the ending. I think girl needs to go off on a few people. It’s okay I’ll forgive her <3 #FreeMyGirl
Congrats on an awesome release! I’m looking forward to the next chapters!!
I’m glad to hear that the content warning allowed you to make that decision and that you’re caring for your well-being and comfort above all else. Hydrangea is a very heavy game indeed and I completely understand where you’re coming from.
I’m honored to hear that this game left a positive impact on you and I hope you’re able to work through these troubles and know that you’re not alone 🫂
Hi ladygrymm,
We’ve discussed this as hosts and feel that this direction isn’t appropriate for the jam. These topics are extremely sensitive and can be distressing for players and participants.
We encourage you to continue creating and experimenting with ideas, but for this event, we ask that you pursue a different direction.
Thank you for your understanding.
Bonjour, je ne parle pas français, j’utilise donc Google Traduction.
Essayez de supprimer les données du dossier de sauvegarde du jeu, puis suivez ceci : https://savelocation.net/renpy
Vous devriez trouver un dossier portant le nom d’Hydrangea. Supprimez toutes les données et vous devriez pouvoir recommencer.
Holy crap, thank you for drawing Jane!!! I’m sorry it took so long for me to respond, I was flooded with notifs from the road trip jam –
I love this so much!! Do you mind if I post it on Jane’s Toyhouse page with credit and a link to you? It’s okay if not, I’ll keep it saved in my heart as well ❤️
Glad to hear you enjoyed the game!
Hello, road trippers! Hope you’ve all had a swell time during these 3 months.
I’m announcing that we have extended Road Trip Game Jam’s deadline to April 24th.
This means you’ve got an extra 24 hours to send in your entries before the jam closes for the year!
A few people asked if late submissions were allowed, so instead of individually accepting late submissions, we’ve chosen to extend it for everyone. This is a chill jam, after all.
See ’ya in the finish line!
Thousands of games have been made by people alone before. Solo devs work hard even on their weakest skills to make games.
This is a jam for beginners. You LEARN. You MAKE MISTAKES. You IMPROVE. The skills you’ll learn by making things by yourself will carry over to your next projects, that is the point.
By letting an AI do it for you, you’re missing the goddamn point.
Look at the submissions in this jam. Dozens of games made by first-time devs. Are they perfect? Are they the best thing since sliced bread? Maybe not. But someone put hours of work into learning how to make a fucking game.
‘What’s the difference between a friend helping’ - you’re exchanging ideas and learning together. You’re bonding. Spending quality time together doing something you both enjoy, creating memories. That is the difference. That is something genAI will never be able to replace - the human aspect, the fact that we’re social beings who thrive in the presence of our loved ones.
Do better.
Hi Stella! Thank you so much for making this amazing pack, I’m using it religiously in my recent and upcoming projects, it makes all the difference ;w;b I especially love Regicide and Static, it really helps bring some extra spookiness to my horror scenes!
I ran into this crash while using the Regicide shader on a mobile build (I’m using Ren’py 8.7.3, and the latest update of the shader files) - is it not compatible, or would it be possible to fix it? :o
I'm sorry, but an uncaught exception occurred.
While running game code:
ShaderError: ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '2-component vector of mediump float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a r
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "_layout/screen_main_menu.rpymc", line 28, in script
File "renpy/ast.py", line 834, in execute
File "renpy/python.py", line 1187, in py_exec_bytecode
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2218, in interact
File "renpy/display\core.py", line 2882, in interact_core
File "renpy/display\core.py", line 1391, in draw_screen
File "gl2draw.pyx", line 1019, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1550, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1531, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1531, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1531, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1441, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1396, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 352, in get
File "gl2shader.pyx", line 315, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 298, in renpy.gl2.gl2shader.Program.load_shader
ShaderError: ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '2-component vector of mediump float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:77: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a r