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MeiMeiStudios

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A member registered Oct 15, 2023 · View creator page →

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Recent community posts

Phew! This was hard. Had to go for some lucky rolls where I used Lovers to deal damage and got just enough (9+7) for a Tower finish! Awesome work!

It's so easy to scope too big or scope-creep during dev - and all excellent points I completely agree with! I totally forgot about WASD and accidentally mapped Achievements to A. This is why I love playtesting to reveal poor design choices early!

Very nice! I got overwhelmed so quickly, haha! I love the lighting and colors - they add a nice sense of dread and anticipation as the enemies pursue you relentlessly.

SCREAM JAM 2024 community · Created a new topic Post-Mortem

Doctor in the Dark

Added a dev log on the game's page to talk a bit about what I felt worked out and what didn't. The original scope was far too ambitious and had things like an inventory system, dialogue decision checks, and so on. Scaling back on those gave just enough time to implement 3 endings for the game, so a fair trade.

Was worried I couldn't contribute consistently due to my work so I flew solo on this one. Hopefully I'll have enough confidence to join a team next time.

I hope you can enjoy this little entry to this fun jam.