Added a dev log on the game's page to talk a bit about what I felt worked out and what didn't. The original scope was far too ambitious and had things like an inventory system, dialogue decision checks, and so on. Scaling back on those gave just enough time to implement 3 endings for the game, so a fair trade.
Was worried I couldn't contribute consistently due to my work so I flew solo on this one. Hopefully I'll have enough confidence to join a team next time.
I hope you can enjoy this little entry to this fun jam.