Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Meganerd

19
Posts
8
Followers
101
Following
A member registered Mar 24, 2022 · View creator page →

Creator of

Recent community posts

v0.0.7 changelog

- damage dealt displayed on hitsplats

- Adjusted hitsplat sprite

- Interact with object and npc will do a scan for best guess on player intended action

v0.0.6 changelog (Required update)

Combat improvements:

- Entity targeting system now properly implemented. Attacks can now be targeted

- Other quality-of-life for combat like auto target and auto turn face to the enemy

Dialog improvement:

- NPC dialog options can now be picked with 1,2,3,4 keys

Bugfix:

- Corrected text alignment mismatch on Windows

- Corrected an Alt code issue for some keyboard layout

v0.0.5 changelog (Optional update)

- Music Player patched, it was looping only the login screen track

- Optional update, server will accept v0.0.4 and v0.0.5 clients

v0.0.4 changelog

- Building mode enabled!
- Added exception handlers to the object interactions and chat messages causing client crashes
- Once again, this change being a crash fix the server will enforce clients to be on v0.0.4

We call this the meganerd flex

You could probably open 50 or so Ygg Engine instance on a modern CPU if you have the memory 

It is time

(2 edits)
Keyboard controls:

WASD            Movement

WASD+Shift      Strafed movement

WASD+Ctrl       Face cardinal direction without moving

Space           Swing wielded weapon

Escape          Close active interface (press multiple times to close all interfaces)

Escape+Ctrl     Closes the game

I               Open Inventory interface

I->I            Open Spellbook interface

C               Open Chat interface

C->T            Enter/Leave chat input mode (lets you type in the chat!)

L               Enter/Leave combat mode

O               Cast LMB bound spell from spellbook (if one bound)

P               Cast RMB bound spell from spellbook (if one bound)

TAB             Cycle entity the pointer is pointing at / Sets target mode on an enemy

Q               Clears the entity pointer

Z               Enter/Leave mouse follow mode (faces the cardinal direction by the quadron your mouse on your screen)

N               Enter/Leave building mode (SPACE in building mode will build)

M               Cycles build entity (You can also mouse scroll when in building mode)

B               Cycles building mode between objects and tiles



Also be sure to check out the zombie house at coordinates (-168, 72)


(1 edit)

Update: Client version v0.0.3 released

Server will reject the old client versions, so an upgrade is needed to log in to the server



(1 edit)

Thanks Slimemolder! So I reset your account to default, somehow something related to that. I'll have to do a post-mortem on that situation! Hope you had fun. Though this is the exact kind of bug I am hunting for, these need to get worked out ASAP :)

Take it up with him my nigga ->

(1 edit)

Update: Disabling position resync system on the SIEM for demo day, it may be causing some trouble


(1 edit)

Yep, just put up! Took a bit to compile on my Windows box.


Thanks for giving it a test and some feedback. Some dev focus on Windows is in order for sure.

That worked, thanks. Enaging in warfare with the space police now.

(1 edit)

I couldn't get the Linux build running properly on my Debian Bullseye unfortunately. I can see the GUI however.

I added this for my chicken npc sprite in Ygg Engine
I'll be sure to have credit you in the credits, Thanks!

Hello disven, These look great. I will add a few of these assets to Ygg Engine. You will be listed in the credits in-game and also in release documentation credits.

Nice, I got to level 36 and got greedy

I really enjoyed this. Losing any HP is really brutal. I'd rather do a new run then use an camp to recover of 1/3 HP instead of a the trade-off. I keep dying after around 8-battles. One time I aimed at myself by accident and I stopped shooting a crab, it cost me my run.