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Meganerd

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A member registered Mar 24, 2022 · View creator page →

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Beware of goblins. They look like this.

Thanks for clipping the VOD and showing some of the traffic dump during your debugging. I'm going to work up features for the client connection troubleshooting and more connection visibility, as well as letting the user dump some logs.

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Client v0.13.0 Release:

  • Quest log will now display quest progress and information
  • Client resolution will initialize at 1920x1200 if your screen resolution is large enough (if no saved settings exists)
  • Build mode is enabled
  • Minor bugfixes
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Howdy Bitwise Games,

>Looks like it was inspired by OSRS?
Correct, a blend of OSRS, Minecraft, and some other games that inspired me as a gamer

>It won't allow me to type via my numpad
Thanks for pointing that out. The default keymap is incomplete for some mappings between keyboard layouts and keyboard button IDs. I'll add that as a to do item.

>The window is kinda small
The game initializes at 1366,768 until you save a different resolution from the Login Screen -> Config Settings -> Video -> Resolution
I will adjust this in the future to check your screen resolution, with should be more fitting. Once you set it right now it does save/load that resolution at the least.

>Some of the text is hard to read
Noted, not enabled currently but I do have a feature for adjusting the UI scaling

>It's also VERY difficult to see anything once the screen darkens at night
Thanks for the feedback.  The night shade is new this demo. Admittedly I need to get light sources working right away!

>Is this all made in Pygame?
Pyglet albeit all that is handling for me are the window event bindings and OpenGL batching. Caching, sorting, shaders, collisions, networking, game cameras, various animation systems are all custom.



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Hm.. Does Escape key close the MOTD display?

Edit: I re-enabled the v0.10.0 Client download, which doesnt display the MOTD if that continues to be an issue

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I'm on a Linux/X11 host for this report with mouse and keyboard

  • I got the camera stuck above the player. I tried to adjust camera to Free Mode to fix this maybe, but the setting changes during gameplay seem to not save. Only from the options menu in the main menu does it seem to save. Also the free camera requires the option for mouse being enabled, which is not entirely intuitive right now.
  • UI menus mouse being clickable would be nice, I keep trying to click them!

I reset a few times, the furthest I got was here so far


I had fun with the gameplay and learning how to switch between the elements during combat. On gauntlet when some of the enemies were bringing out different elements I also had some fun encounters.

  • The general theme of elemental combat was novel and fun
  • If done right and I keep spamming G while also doing down+left or down+right it resets the animation and keeps me unhittable and with no mana cost. Maybe something to commit them to the action or a buffer time? I can reproduce the same behavior on all elements
  • Air element air travel cloud effect is not removing itself sometimes, I reproduced this a few times

Probably in the works but worth mentioning

  • Spell cast and collision sounds against barriers, enemy damage hit sounds or maybe a damage number for the hit
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Client v0.11.0 Release:

  • Added MOTD interface, which is displayed on login to a server


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Bug report: Fullscreen mode is currently bugged, when you start the Client if the screen is flickering, then click on the top window bar on the Client. You may want to play in windowed mode for now.


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Quick rundown:

  • Tutorial is not ready yet
  • Keyboard controls like toggling in/out of combat mode might be confusing at first, bear with here for a bit while this is polished
  • Controls are listed in the README
  • Quests work but the quest log does not display progress at the moment
  • Let me know if you get disconnected from the game server, as development of new things may introduce unhandled exceptions
  • Building mode is currently disabled until further in demo day

v0.0.7 changelog

- damage dealt displayed on hitsplats

- Adjusted hitsplat sprite

- Interact with object and npc will do a scan for best guess on player intended action

v0.0.6 changelog (Required update)

Combat improvements:

- Entity targeting system now properly implemented. Attacks can now be targeted

- Other quality-of-life for combat like auto target and auto turn face to the enemy

Dialog improvement:

- NPC dialog options can now be picked with 1,2,3,4 keys

Bugfix:

- Corrected text alignment mismatch on Windows

- Corrected an Alt code issue for some keyboard layout

v0.0.5 changelog (Optional update)

- Music Player patched, it was looping only the login screen track

- Optional update, server will accept v0.0.4 and v0.0.5 clients

v0.0.4 changelog

- Building mode enabled!
- Added exception handlers to the object interactions and chat messages causing client crashes
- Once again, this change being a crash fix the server will enforce clients to be on v0.0.4

We call this the meganerd flex

You could probably open 50 or so Ygg Engine instance on a modern CPU if you have the memory 

It is time

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Keyboard controls:

WASD            Movement

WASD+Shift      Strafed movement

WASD+Ctrl       Face cardinal direction without moving

Space           Swing wielded weapon

Escape          Close active interface (press multiple times to close all interfaces)

Escape+Ctrl     Closes the game

I               Open Inventory interface

I->I            Open Spellbook interface

C               Open Chat interface

C->T            Enter/Leave chat input mode (lets you type in the chat!)

L               Enter/Leave combat mode

O               Cast LMB bound spell from spellbook (if one bound)

P               Cast RMB bound spell from spellbook (if one bound)

TAB             Cycle entity the pointer is pointing at / Sets target mode on an enemy

Q               Clears the entity pointer

Z               Enter/Leave mouse follow mode (faces the cardinal direction by the quadron your mouse on your screen)

N               Enter/Leave building mode (SPACE in building mode will build)

M               Cycles build entity (You can also mouse scroll when in building mode)

B               Cycles building mode between objects and tiles



Also be sure to check out the zombie house at coordinates (-168, 72)


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Update: Client version v0.0.3 released

Server will reject the old client versions, so an upgrade is needed to log in to the server



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Thanks Slimemolder! So I reset your account to default, somehow something related to that. I'll have to do a post-mortem on that situation! Hope you had fun. Though this is the exact kind of bug I am hunting for, these need to get worked out ASAP :)

Take it up with him my nigga ->

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Update: Disabling position resync system on the SIEM for demo day, it may be causing some trouble


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Yep, just put up! Took a bit to compile on my Windows box.


Thanks for giving it a test and some feedback. Some dev focus on Windows is in order for sure.

That worked, thanks. Enaging in warfare with the space police now.

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I couldn't get the Linux build running properly on my Debian Bullseye unfortunately. I can see the GUI however.

I added this for my chicken npc sprite in Ygg Engine
I'll be sure to have credit you in the credits, Thanks!

Hello disven, These look great. I will add a few of these assets to Ygg Engine. You will be listed in the credits in-game and also in release documentation credits.

Nice, I got to level 36 and got greedy

I really enjoyed this. Losing any HP is really brutal. I'd rather do a new run then use an camp to recover of 1/3 HP instead of a the trade-off. I keep dying after around 8-battles. One time I aimed at myself by accident and I stopped shooting a crab, it cost me my run.