Could have a little more content (doesn't have to be different, just a little longer level), but well polished and good game overall. If this is your first jam, this is nothing to scoff at, you should be proud. My first jam, I barely got a working prototype in for the deadline lmao
MegaModular
Creator of
Recent community posts
This is a good idea, and extremely well polished. I felt that some of the rules got a little questionable, as in I threw something away and got an error even though the rule that it broke wasn't in affect yet. However, I may just be bad at the game, and im not going to let that take away from my opinion of it. Well done!
Hey, had a look at your game and I have to say, if this is your first jam, you should be proud of this. You understood what most didn't, which is focus on a central mechanic of the game, and really make it work well with the idea you are going for, not letting the scope get too big. This game is polished nicely, and I really enjoy the mechanics. Takes a little getting used to, and I would probably move the first waterfall a little farther up, as it is really difficult and doesn't make a ton of sense of what to do. I got past it, just took a few minutes. Good game, overall. Also, it is quite easy to make the Godot game run in the web, just rename the .html file into 'index.html', then zip all the files in the web export up, upload it to itch and it should just work. For next time :)
I just wanted to say thank you to everyone for playing, liking, and rating the game! This is the first time I have submitted for a jam with more than like 3 plays, and I'm glad everyone had a fun time playing it. In hindsight, it may be a little on the difficult side, but that's half of the fun - a boss that expects too much.
https://megamodular.itch.io/aggressive-zookeeping
The zoo is getting rowdy, you have to calm the animals down





