Indeed. I had installed the latest version to check if some of my trouble reports for an earlier version had been fixed (I think so). Then ran into this issue. But I decided for my shader development to do things in a way where I make the shader in SHADERed in as common a way as possible between SHADERed and Gamemaker shader. There seem only a few differences to account for, but am nothing too drastic.
Megadib
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I have been trying to get a better solution for working with shaders and decided to purchase this. So far I tried only to open and run the shader_replace_simple_demo (for GMS2.3+).yyz
But, after selecting the compiler (HLSLCompiler.exe with runtime-2023.11.0.157), at this point;
var ex = execute_program_pipe(cmd, 0
| program_pipe_flags_hide_window
| program_pipe_flags_capture_stdout
| program_pipe_flags_capture_stderr
);
It exits with an error at the point;
if (ex[1] != 0) { // errored out
trace(ex[2]);
show_message("Error compiling the shader:\n" + ex[2]);
The error is simply a "Shader Loading Error".
Any ideas how to solve this?
I have been working on "The Overseer" during the last year. I have finally completed a 1st demo version. It is a Sokoban/Multiban style adventure game, with a heavy streak of humour and parody. It is work-in-progress and will remain so for a while, but is at a stage where it is possible to play and also get an impression of what it is like from the trailer.
