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Megadib

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A member registered Nov 13, 2022 · View creator page →

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Indeed. I had installed the latest version to check if some of my trouble reports for an earlier version had been fixed (I think so). Then ran into this issue. But I decided for my shader development to do things in a way where I make the shader in SHADERed in as common a way as possible between SHADERed and Gamemaker shader. There seem only a few differences to account for, but am nothing too drastic. 

I just uninstalled runtime 2023-11 and reverted to 2023-8 and it works. So I guess it is just something to do with the latest version of Gamemaker.

I have been trying to get a better solution for working with shaders and decided to purchase this. So far I tried only to open and run the shader_replace_simple_demo (for GMS2.3+).yyz

But, after selecting the compiler (HLSLCompiler.exe with runtime-2023.11.0.157), at this point;

var ex = execute_program_pipe(cmd, 0

| program_pipe_flags_hide_window

| program_pipe_flags_capture_stdout

| program_pipe_flags_capture_stderr

);

It exits with an error at the point;

if (ex[1] != 0) { // errored out

trace(ex[2]);

show_message("Error compiling the shader:\n" + ex[2]);


The error is simply a "Shader Loading Error".

Any ideas how to solve this?

I have been working on  "The Overseer" during the last year. I have finally completed a 1st demo version. It is a Sokoban/Multiban style adventure game, with a heavy streak of humour and parody. It is work-in-progress and will remain so for a while, but is at a stage where it is possible to play and also get an impression of what it is like from the trailer.

https://megadib.itch.io/the-overseer

Cheers. I hope it will be enjoyable at least! Sorry about taking so long to reply, I have been taking a long summer break! I couldn't find the game demo you referenced though?