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meanapple

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A member registered May 28, 2023 · View creator page →

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I noticed the game really needed coyote time but I promised myself to not touch the character code on the last day so I didn't end up implementing it. The reason the dash stars do not respawn is that the original plan is to have other abilities as well, and you can have multiple dashes and abilities in your inventory, so in the code, you can have multiple dashes stored and I dont want the player to be able to hoard infinite dashes by waiting for the star to respawn. But yeah I see what you mean, and I might make a patch on the game during this session on Friday.

*PS: There are some built-in skips to have a faster time if you are able to save dashes in some areas. Did you notice those? We weren't able to playtest with someone who is completely blind so we dont know if those actually worked.

Really fun game, I got to round 7. The concept is simple but it was fun. I wish the power up would give more noticeable changes but the three that I got seem to not do too much. Overall, I like the progression from round to round and can't wait to chance a higher score in the gameathon.

Very well executed and well animated. I love the theme and the recruitment system but I feel like you could have implement the theme a bit better. A great game but it could use a bit of balancing.

very good gameplay loop and the darkness mode is a nice idea. It is either a bit too easy or I am a god gamer, one of the two. 

Yeah, I changed concepts midway so I only got 5 hours to make it and had to cut the upgrade system for the turret and the wave system for the zombies