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Where's Chuck?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.200 | 4.200 |
| Polish | #2 | 2.800 | 2.800 |
| Gameplay | #2 | 4.200 | 4.200 |
| Overall | #2 | 3.650 | 3.650 |
| Originality | #3 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit with the theme?
The player is constantly moving and the game is designed around speed and getting the fastest time possible.
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Comments
Really nice game; I wonder who made this masterpiece of a game. 10/10
As a celeste enjoyer, I really like this one. :D
My only real cause of frustration with this game is the lack of polish on the controls. Demanding the player to make very specific, well timed movements without movement features like coyote time, jump buffering, etc can make the experience kinda frustrating when they press a button a frame too late and end up having to restart the whole level again.
Also I don't see any reason why the dash stars shouldn't respawn like the disappearing platforms do. The player is already losing time when they miss a dash jump, you don't need to punish them further by also soft-locking them out of completing the level. :<
Apart from those minor issues, this is a solid game and I would definitely play a full version of it. :)
I noticed the game really needed coyote time but I promised myself to not touch the character code on the last day so I didn't end up implementing it. The reason the dash stars do not respawn is that the original plan is to have other abilities as well, and you can have multiple dashes and abilities in your inventory, so in the code, you can have multiple dashes stored and I dont want the player to be able to hoard infinite dashes by waiting for the star to respawn. But yeah I see what you mean, and I might make a patch on the game during this session on Friday.
*PS: There are some built-in skips to have a faster time if you are able to save dashes in some areas. Did you notice those? We weren't able to playtest with someone who is completely blind so we dont know if those actually worked.