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mdodis

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A member registered Mar 30, 2018 · View creator page →

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I'd love to do another one someday, though I don't think I have the free time to start right now (university & job are taking up most of my time).
Nevertheless, I'm still interested - which game do you have in mind?

(1 edit)

I've never seen this before... From a quick Google search (here and here) it seems that you need to create:

/etc/modprobe.d/default.conf

and add "options snd_hda_intel index=1" to it, save and reboot.

Also you should be running "solomons_key" from its root directory (so cd into osk-2020-08-30 and then run it). I know, it's annoying - when I have some free time for the next build I'll remember to fix it!

You have to run the file "solomons_key" :
Since you're using Ubuntu - and the file manager (nautilus) doesn't let you run executables from it - you can navigate to the folder from it, open up a terminal there, and run:

./solomons_key

I hope this helps!

While as a game it's fun, and easy to pick up, it is elevated by the fact that it's made without an engine; in my eyes (as a fellow programmer), to a whole new level. While a simple user won't see this side of a game, I think it's important to be noticed from a programmer's standpoint. Good job!

Interesting, I'm a bit busy nowadays but I'll definitely look into it (since a new build is coming up), so I'll get back to you soon! Thanks for trying it out!

Someone pointed out a bad bug yesterday, today's build has the fix. Maybe third time's the charm?

Thank you for the kind words!

Alright, I uploaded a debug version, with assertions etc... Could you try running this build (osk-2020-06-11-debug.7z)? I'm so sorry for the inconvenience! 

I'm actually going to be uploading a new build today, for both Windows and Linux! Unfortunately I don't have access to a MacOS machine so I can't test that...

I'll have to look into that. I don't have a machine with a Radeon card though, so can I message you about this later? Thank you for letting me know!

Not yet, but I'm pretty sure the level format can support the original levels. Thank you for the kind words!

Just fixed it! It was an NVidia card only issue,  while I program on an Intel GPU.

Hmm, I downloaded it myself to check it out, it's just the build folder which contains the .exe and some data. The file size in general is big because I didn't have time to do compression for the images/models. The .obj files are the 3d models. 

It's important for new game designers (and gamers to an extent), to play and learn about these retro games that almost seem like they have been forgotten. People nowadays will seldom try to set-up a whole emulator system just to play one game, and to a point it's why these systems are used by individuals who have already played old games and want to scratch that itch again (wink).

You don't play this game just for the nostalgia side to it (although many people will). I grew up playing Playstation 2 games, and now have a PC setup. Playing this game made me feel like a child!

It has interesting enemy design, each one more different from the other, based on some simple core concepts that lead to a whole lot of tactics and tricks in order to beat said enemies. Undoubtedly, it might be one of the more interesting games I've played this year; just for it's depth in gameplay alone!

I think this is an ideal way for younger audiences to experience old games. The graphics are the same, as is the music and everything else; But the gained accessibility of having it just there on the desktop is like no other!