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Mike Dailly

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A member registered Sep 15, 2016 · View creator page →

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It's a false positive, so you'll need to put an exception in. Once enough people have used it, it'll likely get whitelisted by virus scanners.

<shitfy_eyes> Yep - false positive.</shitfy_eyes>

Cheers dude. 😁

Mmmm.. okay. If I get a chance I'll have a look, but obviously it's not a major focus for CSpect.

Why is it stupid? It's a download... it's clearly marked. If someone else downloads it, they still won't get access.

The password is on my Patreon site fro Builder level Patreons. if you want the password, that's how you get it.

These are protected because they may well be monumentally broken, and if it's a public release, I'll get a huge number of support messages.

If passwords start to leak, I'll stop doing betas, it's as a simple as that.

I'd have thought that's an OS level thing, so try with the SD card image and I'd think it would work...

But not via the command line like .NEX files.

Yep - false positive. If I could fix it, I would... but each time I release, it's a new case and I'd have to keep resubmit stuff to them. It's a pain in the arse...

Hi sorry, missed this.  What do you mean connected to wifi? The NXtel demo works fine on Ubuntu (have checked).

Hi, sorry yeah - I mean to rename that one (now done), it's also a Patreon password one.

But I'm getting close to an actual release I think, I've just a couple of bits I need finish off, so shouldn't be too long now.

Many thanks for the support :)

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Both CSpect and SNasm are free - the "payments" are donations to contribute. There's a take me to the downloads link on the donation page - just the way itch.io works. 

So click this text link in the downloads bit: 
"No thanks, just take me to the downloads"

What's Pop_Os?  A Linux variant?

Ta. Will update.

Sorry - missed this. Builder levels get access to betas.  the current beta will be opened soon if you want to hang on, it's been working okay....

You can see the article here - I should really include this in the read me now. :)

https://lemmings.info/installing-cspect-on-a-mac/

It should run really easily on Windows. What was the error?

Yep, it's a false positive.

There is a "Readme.txt" file in the archive.

The BETA is open to my "Builder" level Patreons. The new version should be released soon though - I think it's almost there.

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There's a Readme.txt file included, that has a list of all the command line options.

No, the Linux version still uses OpenTK and will need "X" to run. Version 3 runs great on a Pi5 - though I've still to test of V4, but that should be better as well. 

We hope to have an SD card image that boots directly into ZXNext's OS - that's the goal.

I've updated the Discord link to this one: https://discord.gg/nbZKGPBRKa

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My "Builder" level Patreon's get access to CSpect Beta's.
Everyone will get access once it's out of beta of course.

https://www.patreon.com/c/mikedailly

Sorry no, it'll never be open  source, especially as I'm now looking to do more with it.

AV programs will do what they do. Since CSpect isn't a program that's used by huge numbers of people, they always flag it. Add to it that it's obfuscated, and I open files in share mode etc... they will pretty much always flag it.

While I could pay "hundreds" of pounds/dollars for a code signing certificate, they are of limited use anyway, and for a free product, I'm simply not willing to pay that expense.

I "might" see if I can put it on steam to download, as that skips the AV issues, however without a full UI, you lose that command line use, and it becomes harder to use...

No, there is currently no support for extended keys.

The opcode for BREAK has changed - please see the docs.

This allows actual hardware to ignore it, as it's now evaluated as a NOP.

Great to hear. Yeah, that "brew" one is buggered.... no idea what's wrong with it.

How did you install mono?

Which platform? No game on the command line?

Setting up on a Mac
https://lemmings.info/installing-cspect-on-a-mac/

Setting up on Linux
https://lemmings.info/installing-cspect-on-a-raspberry-pi-5/

What's you command line?

Hi there, as listed in the readme, the BREAK opcode has moved to   FD 00. This allows it to be executed on real hardware without breaking everything.

runs perfectly.

https://discord.gg/RvG4pNJBKb

This looks like the plugin scanning, and is normal.  Does it keep running? 

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I've checked reg $22 and it does turn off ULA VBlanking. If I force it off, the game doesn't work at all.

The game also doesn't write anything other than 0 to this register, so isn't disabling it anyway.

How does the copper do the audio exactly? I am hearing sound effects on mine..?!?! (door open etc)

Unless I'm running an older version... But it looks like the one I'm running.

Don't run it via the OS, use this - run from the  HoH folder like this, where  <path> is the full path to CSpect.exe

<path>/CSpect -60 -vsync HeadOverHeels.nex

Or... run CSpect.exe then press F2 and browse to the HoH folder and select the .NEX file.

What do you mean "see"? If it's a .NEX file, it should work fine. What's the filename of it?

okay... I see it. I'm not sure this is something I can do on my own. It would require the creator to  debug the specific areas and let me know what's different. Otherwise.... I'd have to debug the whole game, and figure out the entire thing to even find the routines, never mind what'd wrong.

If they want to debug inside CSpect and figure out what's not working, I'll be happy to address it.... but without them, I'd be looking for a needle in a haystack. ☹️

okay - played it for a bit, didn't notice anything wrong.... going up ladders looked okay, and going to the console, the text came on as I thought it should. So not sure what you're seeing.....

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Sorry, I don't have a copy of that so can't test it at the moment...

You could use the memory window in the debugger I guess....