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(3 edits)

I've checked reg $22 and it does turn off ULA VBlanking. If I force it off, the game doesn't work at all.

The game also doesn't write anything other than 0 to this register, so isn't disabling it anyway.

How does the copper do the audio exactly? I am hearing sound effects on mine..?!?! (door open etc)

Unless I'm running an older version... But it looks like the one I'm running.

Thanks for your response. 
So it seems that it must be something else in CSpect V2.12.36 that makes the game working properly.
I can't say anything about audio argument. I just guess that in their perception of audio produced by Next hardware is not exactly the same as audio produced by the emulator.

BTW from my comparison of audio of the game on  CSpect V2.12.36 and the current version, sound effects on the latter are crystal clear while on the former are like muffled.