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Mcportugalem

19
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32
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A member registered Jun 07, 2018 · View creator page →

Creator of

Recent community posts

Hello thank you for all the suggestions!
I've fixde the issue with the pac-man boot like bug and updated the jump rope minigame/fishing minigame to improve gameplay as suggested. Although I didn't touch the basket scoring or controls due to how the game was codded in spaggheti jam code, I appreciate the feedback and might implement it in a third, future version!

Cool idea! I think it really has potential! The fact the flowers started spawning outside of the map really spelled my doom though, and it was a bit laggy but It seems to be something that has potential, looking forward to more!

Cool idea! I think it really has potential! The fact the flowers started spawning outside of the map really spelled my doom though, and it was a bit laggy but It seems to be something that has potential, looking forward to more!

Love the art! And the legally distinct virtual pet. Even if I wish we could play with them.
It's basically rock-paper-scissors, but I think it makes a weird amount of sense. I knew in my gut when the theme was, for example, enchanted to go for frog, moon , witch's hat and cat and to pick the goblin like creature. And I won! So I...,must have been doing something right.

Fairly fun, simple mechanic, but great art. I really enjoyed it!

Love the art! And the legally distinct virtual pet. Even if I wish we could play with them.
It's basically rock-paper-scissors, but I think it makes a weird amount of sense. I knew in my gut when the theme was, for example, enchanted to go for frog, moon , witch's hat and cat and to pick the goblin like creature. And I won! So I...,must have been doing something right.

Fairly fun, simple mechanic, but great art. I really enjoyed it!

This was an interesting experience that largely reminded me of flash point and click games from the early oughts. It really has potential to tell some great environmental stories. Sometimes the overlayed UI meant I had to be a bit more specific when trying to cut rotten roots as you can't cut through the overlay and once I moved from the first area I was confused by the symbol for "plant roses here" appearing where you could backwards and forwards (and there being two of them) but overall this has amazing potential and I will be coming back to it once phase 2 ends!

Nice nostalgic game!

This was an interesting experience that largely reminded me of flash point and click games from the early oughts. It really has potential to tell some great environmental stories.

Sometimes the overlayed UI meant I had to be a bit more specific when trying to cut rotten roots as you can't cut through the overlay and once I moved from the first area I was confused by the symbol for "plant roses here" appearing where you could backwards and forwards (and there being two of them) but overall this has amazing potential and I will be coming back to it once phase 2 ends!

Nice nostalgic game!

Thank you for playing! You are correct that this needs some heavy polish and actual game instructions on each page on how to play. That is a definitive thing to add in the polish phase.

In the fishing minigame you press space to cast down the hook and try and catch pearls/sea shells. Note that you can only capture them while you're casting down, while it returns up it cannot catch anything. I think at the moment it takes a few spacebar presses to actually send it down though.

The cow catching, jump rope and fishing minigames do have a goal to win! If you get to 21 points you are transported back to the main menu having "won". I had thought to add a little star icon next to the minigame to indicate you had "beaten" it but ran out of time (and couldn't figure out how to "win" the dress up minigame.

Thank you so much for the feedback! I will definitively add instructions to each game when it comes time to update it!

Wow this is your first ever game? It's incredibly polished for a first effort! I love the arcadey feel of the gameplay, with  you always having to be aware of what your next bullet is. It's a kind or roullete but it was very creative for it to not be the gambling kind!

Love the Zelda 2 vibes! And the sword animation that reminds me of Stardew valley. Some of the hitboxes seem to be bugged which led me to cheese a lot of it, but I really enjoyed it! Impressive work!

Love the Zelda 2 vibes! And the sword animation that reminds me of Stardew valley. Some of the hitboxes seem to be bugged which led me to cheese a lot of it, but I really enjoyed it! Impressive work!

Love the Zelda 2 vibes! And the sword animation that reminds me of Stardew valley. Some of the hitboxes seem to be bugged which led me to cheese a lot of it, but I really enjoyed it! Impressive work!

Hey! Unfortunately  the game doesn't display properly unless you zoom in. But once I got it to work...well it's tetris alright. Impressive you managed to code it in a weekend!

Hey! Unfortunately  the game doesn't display properly unless you zoom in. But once I got it to work...well it's tetris alright. Impressive you managed to code it in a weekend!

I had a blast playing through this game! There were a few moments where my brain was a bit puzzled (I missed I could go down in one of the puzzles) but  I had a ton of fun! And the music! What a bop! The song is stuck in my head!

Highly adored this game

https://mcportugalem.itch.io/dontbelong