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Mcherrycoke

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A member registered Feb 16, 2023 · View creator page →

Creator of

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I was astonished by the depth of this game. By the time I got to a certain planet it just kept going and going with different options and I wanted to continue learning more about it. 

I created this world: Heat - 2, Death - 2, Probability -3, Water -3. From there however, I was only able to explore 1311, 3131, and 3333. I think that the naming of these different worlds is an issue because it was unclear to me what exactly I was clicking on until I got to planets that had actual links. I'm also unclear as to why there are so many numbers that don't have any links in them. 

For the most part, I explored the candy planet the most and this is where I was the most enthralled. Again, the depth you've incorporated into this section is amazing, and I truly felt like one misstep could set me down the wrong path. Therefore, it is risky to make any choice without thinking about its consequences.

I will say that at the very beginning of the game, it was unclear to me what I was supposed to do or what my aim was having not read the introduction beforehand. I also found this to be a problem going forward, since I understand the simulation aspect of the game (an interesting feature that made me not want to fail the system), however, I wish this area was explored more, and I didn't  understand what I, as a God, was ultimately trying to achieve.

As far as technical notes go, there were a couple paths in the candy planet that seemed to abruptly end without anything left to click on, not even a SIMULATION FAILURE.

I found this game to be super engaging while also being super simple at the same time. 

The choice of putting the all guts no glory option of shooting the gun multiple times is great (I actually managed to survive it on the first try!). It really emphasizes the fact that the choices you make have the chance to affect the other person as well. The impact of having this mechanic in the game is immediate as you are either filled with a rush of euphoria if you live or immediate disappointment if you die. This also applies to the game if you play it in the standard way as well. It is clear that each choice has its own, randomized, specific risk and that's what makes it so engaging.

 I do have an issue with the running away option however, because I don't feel like there is enough reason to use it other than being labelled as a coward.  

Also, I did encounter a game-breaking technical issue where I was unable to move on or restart the game after I fired the gun and survived, leaving only 4 bullets left in the chamber. This did not happen every time, however when it did, I was unable to continue playing the game because I couldn't choose anything.