So excited to help playtest! You got this my guy 馃挭
mbuciuman
Recent community posts
Love the changes! They're drastic and definitely must have taken you a lot of work, but you're right that they're necessary for promoting the replayability.
Had a couple random thoughts below:
> Added new upgrade that lets player increase the RARITY TIER of a current upgrade
Oh baybeeee! Finally get to see full legendary rarity upgrades for powers 馃ぉ
> Added a new health system where hearts are divisible. Player can now take half heart and percentile of a heart鈥檚 worth of damage
Oh this is interesting, each heart can take a percentile of damage? I originally was thinking this is too complicated compared to just having a health bar, but I realize your power ups work better with hearts, so I think this should still work well.
Nice work man! 馃憦 I can't wait to play this patch 馃榿
To your point for *needing* new characters in roguelikes, I was just thinking of the gap you're trying to address of what I assume are runs not being unique enough. Ludologically a character in other games gives a feel of a significantly different run but requires more art, vs. if you only have one character, I think you still have per-run uniqueness in other ways, and if you want your player character to be more unique, you can build the personality of the character for the player to bond with them with story + quips and maybe through progressive upgrades. Just some thoughts around this, but I think you can be more flexible on your requirements.