Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Love the changes! They're drastic and definitely must have taken you a lot of work, but you're right that they're necessary for promoting the replayability.

Had a couple random thoughts below:

> Added new upgrade that lets player increase the RARITY TIER of a current upgrade

Oh baybeeee! Finally get to see full legendary rarity upgrades for powers 🤩

> Added a new health system where hearts are divisible. Player can now take half heart and percentile of a heart’s worth of damage

Oh this is interesting, each heart can take a percentile of damage? I originally was thinking this is too complicated compared to just having a health bar, but I realize your power ups work better with hearts, so I think this should still work well.


Nice work man! 👏 I can't wait to play this patch 😁

Yeah! It's super fun to max upgrade a powerup to a God-like tier.  I find myself doing it when playtesting the game just for fun haha. It's very overpowered, but that's part of the fun.  It gives the player a real damage spike.

And yes! The hearts are percentile now.  It's been kind of a pain in the ass to animate, but it basically serves as a healthbar under the hood (player has 100 health = 5 hearts) and they move up and down in percentages just like in zelda.  I find this works better because it's like having those little subdivisions in a health bar like in league of legends, which suggests to player at what point they should start caring about their health.

Thanks dude I can't wait to have you try it out :D