Love the changes! They're drastic and definitely must have taken you a lot of work, but you're right that they're necessary for promoting the replayability.
Had a couple random thoughts below:
> Added new upgrade that lets player increase the RARITY TIER of a current upgrade
Oh baybeeee! Finally get to see full legendary rarity upgrades for powers 🤩
> Added a new health system where hearts are divisible. Player can now take half heart and percentile of a heart’s worth of damage
Oh this is interesting, each heart can take a percentile of damage? I originally was thinking this is too complicated compared to just having a health bar, but I realize your power ups work better with hearts, so I think this should still work well.
Nice work man! 👏 I can't wait to play this patch 😁