Thank you for the kind words! Scoping out an ETA is a bit tricky right now, but I'm thinking a few more weeks at least as I have free time after my normal job. Prior to that though I'll likely be sharing another devlog to keep people updated!
MaybeMee
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Hi there, apologies for taking a minute to get to this! Thank you for your comments and feedback. I just want to clarify though on where I may have said sissification is a hard limit? Apologies if I'm misremembering, but I don't think I've commented on that aspect.
The aspect of sex and gender for the game at this stage doesn't have a huge effect on the gameplay experience at this time. The scenario you refer to, being able to wear feminine clothes as a male little, is 100% doable! I think maybe the current shop is slanted towards pushing only in line with the player's sex, but I think it also makes sense to maintain in some shape or form a way of getting unisex/opposite styled clothing.
But still, that's some food for thought moving forward! I can't say it'll be my priority at this time, but maybe there's a way of evaluating the "masculinity" or "femininity" of a player's outfit, and that can be a tool made available to mod devs.
I hope this answers your concerns, and thank you for playing!
My intent is for this month! Time will tell as the weekends allow the most work, but things are progressing smoothly. I may need to issue a private release first to see if there are any outstanding bugs/issues, but I'm also trying to prepare tools that are available to everyone (debug settings) in the event of a worst case scenario.
Modding tools at this stage are done and exported mods appear to be loading correctly into the game (appear as in I've verified this from an engine build, not a shipped one yet).
Now I'm handling some audio and UI bits. Ideally early May, but may become mid May. This month remains my target, however!
Thank you! Without being able to commit to what that kind of feature would look like, I really do like personally "trapped" or restrictive mechanics in an ABDL context, that do have a way (but not an easy one) out of them!
Regarding exploration and world scope, it's definitely not going to be limited to what it is right now. As a solo dev working, what time I have at the moment is limited, and then with what I do have has to be divided into working on other aspects of the game.
I am working on one area that will add to the game, but rest assured there is more to come.
Mods at this time I'm planning on facilitating through a community Discord. One already exists that is public, but I'm not openly advertising right now as the currently available version for DD Escape isn't ready to support it.
Hi there! The debug options may be a bit...buggy. Regarding the outfit option, that one is a bit more vague in its use unless you know the specific clothing ID you're trying to equip.
Any softlocks I am trying to address as I understand them better, so please do continue to report as it can put me on the trail for any potential issues.
Game is not forgotten, but the next update has certainly been slow coming. I've posted a devlog that tries to cover most items. Regardless, thank you for playing and your feedback!
Apologies for the delay, and thank you for your patience! I've posted a devlog trying to cover most questions, but TLDR is update hopefully early next month.
Searching for fun and interesting ways to increase the day to day is a goal of mine, already with a couple avenues in mind, but I always love hearing suggestions and ideas from players!
More events are planned as well as modding tools to give others the opportunity to try and experiment; if something has a spark, I'd love to work with others in trying to integrating stuff!
I agree with more upkeep mechanics. I think the game's money and clothing economy are not in a great state right now, but it also wasn't intended to be affected only by rent.
Regarding the random few day crash, I'm hoping to have that resolved.
Thank you so much for playing, expressing your feedback and criticism! It really means the world, and I hope you continue to enjoy future releases!
Hi there, I'm sorry to hear the issues you're experiencing with the Linux version of the game. While it sounds like the first issue was resolved, I'm sorry to hear about the driver issue. I'm not sure if there's much that I can do for this as it's a limitation of Godot itself.
Beyond that, I also don't have personal experience with Linux. I can't offer much support other than exporting from a provided Linux template by the engine.
Hi there! Thank you for the review and feedback. I do agree with your criticisms, and hope to address them as future updates progress. I've been tied down a bit by other obligations and projects, but I'm excited to get work going again on this game.
I definitely do suffer from creative blocks though, which I'm hoping to manage as I continue to do for the game. I'm hoping to have a healthy input from players and finding ways to improve and excite the day-to-day of the gameplay
Thank you very much for playing and the kind words! I'm hoping to make the world feel more diverse and fleshed out with time! Regarding your comment on a full-body view of clothing, I cannot make any promises to that at this time. That being said, I would like to expand more on the visual aspects of things, if possible.
Hi, there, and thank you for playing! If possible, could you please elaborate on this? If you're referring to the clothing debug setting in the pause menu, this allows you to auto-equip an item provided the correct ID. This will replace whatever you're currently wearing in that same clothing slot, and the unequipped clothing will be trashed! Trying to input a non-existent ID though shouldn't cause any issues, it just won't do anything.
