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MaybeAidan

123
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A member registered Aug 02, 2022 · View creator page →

Creator of

Recent community posts

This was really cool! I liked how seasonal events forced me to cut back on some of my development throughout the game. It managed to stay very dynamic up until the end!

Thank you so much! Yes the laser is pretty clearly the most powerful tool at your disposal, especially as the game goes on. Balance is one thing this game severely lacks at the moment, as noted by others. Thanks for checking it out!

Thanks! Yes, the difficulty and scaling could use some adjustments. Ultimately, due to the time constraints, and limited playtesting, I got it to a point where it felt *fine* after a few tests, and sent it in. With this type of endless, wave-based game, I can easily see design and balancing taking a significant portion of development.

Very awesome concept. I loved this, and even though some of the triggers were frustrating, the payoff was great. I especially loved the puzzle to open the blue door. I'd love to see this expanded on.

This is fantastic, great job!

This is fantastic, the micromanaging had me stressed out

Very cool game! I really liked the atmosphere and the music. Great job!

LOL, glad you liked it! Yeah it definitely needs some optimization, as the enemies will infinitely spawn (and it gets faster depending on your score). Thanks for playing!!!

Thanks!

Thank you so much!

Thank you! Glad you enjoyed it

Thank you so much!

Puzzles were cool, I liked the concept. Consider adding some friction (even just a little bit) as trying to get the slimes to stay in one place is frustrating. Also without friction the velocity is uncapped, potentially causing collision misses.

The velocity on the slimes doesn't seem to be capped, meaning I was able to phase through certain walls, negating puzzles, and getting one of the slimes stuck. Very cool concept though!

Really clever concept, I had a lot of fun with this!

Absolutely love the art style! Such an addictive cozy game! Great job on this!!!

Reminds me of jetpack joyride! Very cool!

Yeah it was intentional LOL. You can actually beat a level while the in the family guy death pose

Are you planning on doing a web or windows build?

Very cool! Love the art style and how the movement feels!!!

Very whimsical :D

I think there might be a resolution issue? Try checking the box to allow it to be played in fullscreen mode.

This is very addictive... Great job!!!

Very cool! Reminds me of something from mario party! Great artstyle too

Cool concept! I like the leprechaun sprite LOL

hehehe thank you!!!

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Lol I'm glad you liked it :D

I love the unicycle controls! It's a much better version of what I tried to do in my game lol

Very cute! I really liked the attacking effects

I really like the web-swinging

Good Job!

Awesome! Thanks

Downloaded on windows... couldn't find an exe

submissions closed last Sunday :( 

Thank you so much! I really appreciate it!

 Thank you for your feedback! You can rotate the camera by right clicking and dragging the mouse. Hope you enjoyed!

Thank you for your feedback! The camera should be able to rotate with right click and drag. Thanks for the feedback on the controls and the islands, I’ll definitely consider that if I continue development. I hope you enjoyed!

Thank you so much for your feedback! I agree that the shipwreck system is underdeveloped; I rushed it and never really got back around to making it better. I hope it didn't ruin your experience!

Thank you! I agree with the shipwreck mechanic, its probably what I'm least proud of overall, and I wish I had worked on it a bit more to make it feel more fair. Thanks for playing and giving feedback!

Really cool game! The potions added some strategy to how you choose to attack. It would be cool if there was a way to increase your base attack damage (so the rolls are added to this number), and add more of a sense of progression. Great game and well executed!

Thank you so much! I'm glad you liked the concept and gameplay!