This was really cool! I liked how seasonal events forced me to cut back on some of my development throughout the game. It managed to stay very dynamic up until the end!
MaybeAidan
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Thanks! Yes, the difficulty and scaling could use some adjustments. Ultimately, due to the time constraints, and limited playtesting, I got it to a point where it felt *fine* after a few tests, and sent it in. With this type of endless, wave-based game, I can easily see design and balancing taking a significant portion of development.
Linked Instances (Mini Gim #3: Link) jam comments · Posted in Linked Instances (Mini Gim #3: Link) jam comments
Leppy and his Missing Ladybugs comments · Replied to madelineluna in Leppy and his Missing Ladybugs comments




