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maxwelle1023

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A member registered May 04, 2022 · View creator page →

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This game is really fun and I like the characters along with the animations they have. The only bug I ran into was if I hurt the last enemy the same time they hurt me and had only one life left I would be obliterated but still win. The outcome worked out in my favor anyways, but it felt weird to have exploded right before winning.

This game was a lot of fun and pretty challenging! Everything worked well, my only recommendation would be to make the trap deactivation take a second or two so they provide more of an obstacle to the player. Other than that, game works great and is really fun to play!

The idea behind the game is fun, and I really enjoy placing down the towers. There were a couple problems with the game. You could kick enemies off screen and they either never return or take a long time. They also do not damage the center hut as far as I am aware, so there is no real incentive to kill them.

The game is really fun and well designed! my only gripe would be that I think the enemies can shoot at you even if they are  not directly facing you. I could be wrong, but I believe I was getting shot by enemies that weren't really facing me. Also, I love all of the assets you imported!

The balls roam around well and the player controls alright. However the jump is infinite and if you get high enough up the velocity you reach on the way allows you to pass through the floor. I also am not sure how to collect the balls, which made winning the game impossible for me.

I really like the exploration and directionality requirements of the doors, which force you to find the correct route. A couple things I did notice is that it does not seem like the button on the bottom right is entirely necessary as you can just move into thing to interact. I also noticed that you cannot go back up the stairs unless you are facing them. Again, the dungeon crawler concept is great, would love to see more of this!

I really like the turn based combat, however at first I did struggle to properly use some of the items like the long range throwing knife. I also experienced a bug where multiple of the main character were spawned at once, though the other copy did not move. The puzzle element is great though and reducing the amount of turns taken really helps with re-playability too! Great work!

Ditto to everyone's comments about the volume and also the music note button on the top right of the menu does not work, which I imagine would have been a fix to this issue. Other than that, it was a really fun arcade style game!

The style of this game is extremely cohesive and it looks great! The writing for the menus is pretty funny too. However, some actual explanations on the options page or a different page in game would be really helpful. I see on your submission for the game you've included a quick description of how to play and what each item does, I just think that info could be useful in game. I did not know what the herbs were for until reading your submission. Also I experienced a bug where if you leave an encounter in the middle of a fight and come back it does not display the characters or their health. Other than these things, the game was a really fun time!

I had a similar experience as Karnic, with the cherries spawning a bit too low to be forced to slide under. I also do not play a lot of gacha games so I did not exactly know how to make more money at first. I figured it out pretty quickly, but I think something like a timer next to the player's currency would really help. Other than that, the game was really fun and the art looked great!