Realized I had some ideas for a harder difficulty. So the hp of the enemies is good, but their variety for the first levels could be improved. Maybe with an enemy with a shield that you have to hit from behind or an enemy that can dodge you swings if your careless. Another part is hoodie has too much HP. Even in my first run, where I barley used donuts on hoodie at all, I rarely got hit and don't need to heal. So maybe rescuing her HP and healing could make it harder without making it too hard or unfun.
Maxtheeh
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As I commented before, I'd personally would like a harder difficulty option and some more content involving Mari and hoodie, specifically with hoodie. Maybe some more collectables scattered throughout the stages as well.
(Spoilers) I'd also like a possible third ending where Mari and hoodie grow together instead of just one or the other.
I bought it on steam and thuroughly enjoyed it. The art is nice, the gameplay is solid and easy to learn, and pretty replayable due to its short length. The only real critiques I have are difficulty, since I played through the game three times and didn't die even once, and extra content.
(Spoilers ahead)
If the game were to get big updates at all, I'd ask for a harder difficulty option for those who want a challenge, and perhaps some more content with hoodie and Mari. To be honest, I only played the game a third time because I saw the comments and thought to check if there was another ending for having mari and hoodie eat the same amount of donuts, which there isn't. Mari takes priority when the eat the same amount. But I really like the idea of some more romance options between Mari and hoodie. Maybe an extra collectible in each stage could be a gift or bigger donut that you give to Mari whenever you come back to meet her, which would make her love you even more and result in a new ending where Mari and hoodie grow together. Also, I'd like to have more dialogue during the endings, specifically mari's ending. Dunno if any of this would even be possible or ruin the feel of the game, but I'm just making suggestions.