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Maxonovien

18
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A member registered Jan 12, 2024 · View creator page →

Creator of

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Hello, I have the same black rectangle 'bug' on firefox. Firefox console indicates the error below, which may be relevant.

WARNING: 2D MSAA is not yet supported for GLES3.

And also the following warning, which may indeed be linked with your texture size

WebGL warning: texImage: Requested size at this level is unsupported.

Thank you for your feedback! Indeed, my aim was a hectic game where you buy and sell at high frequency! This is also why tweets affect stocks over several days: you can buy early and sell when it peaks, or conversely. I think this is where I can strongly improve the game by making fomo and general pace even faster!

Thank you again (and see you at the next Potatoes & Co. administration council)!

Thank you for playing and streaming the game! It also helped me a lot in seeing what worked and was intuitive or not for new players, and I'll most likely use it as a basis for an upgraded post-jam version. :)

Thank you! I'm really happy with the music -- DOS88's marvelous work. Glad to hear that you liked the humor as well, definitely was some good time writing it!

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Congratulations on the first game! The idea bears a lot of potential, Took me a run to realize I could jump! But after that, it went pretty smoothly. I would definitely love having some leaves to jump on, as suggested below. Good work!

Thank you! Duly noted for the size of icons, and maybe stick around for a longer post-jam version. Who knows? O:)

Well, a game not being long enough to your taste is probably the best problem I could hope for! Thank you for playing and glad you enjoyed it. ;)

Very nice game, significantly more relaxing than what I was expecting! The musics were very nice, but train noise should probably be a bit lower or less repetitive.  Maps should also probably be a bit less zoomed in, because I sometimes had train crashing because one arrived from off-screen while the other was going through a light. At last I think the rythm coud be a tad bit faster: I was sometimes looking at a screen with no train or a single one, which didn't feel very challenging... compared to when there was plenty of life on my tracks!


But very satisfying experience overall! (and loved the pirates!)

And you can play mine as well (stock havoc, a fast-paced buying and selling game with stock market theme and a social media twist). I'll be very happy to see you playing it, and hopefully, have fun!
https://itch.io/jam/godot-wild-jam-80/rate/3488752 (a single game would be a few minutes long, I advise you to get started with normal difficulty)

Thank you for playing, and great to hear you had fun! Now that you mention it, I definitely agree with you on the size. I'll probably give them a 50% size boost for a post-jam update. Thanks!

I'd definitely appreciate to get feedback on my game as well (Stock havoc). Fast-paced buying and selling game with stock market & social media theme. 
https://itch.io/jam/godot-wild-jam-80/rate/3488752

I'll be happy to look at your submission tonight as well!

Thank you for playing and the kind words. Glad that you had fun, this was definitely the vibe I was aiming to trigger!

Oooh! When I discovered the theme I immediately thought about these kind of attention-based, object tracking tasks, but didn't manage to find a satisfying mechanic out of it. Well, you did! Very polished execution and enjoyable game!

Buy high, sell low, right? The game was fun to play, I liked how the companies had their own identity and effect. Special mention for triangle CEO caught with other simple shapes!

There's a slight bug on an orange card that made me buy shares instead of selling them. Kept wondering why I was always so low on cash!
A very nice game overall. :)

Thank you for playing the game and your feedback! Definitely, the selling part is too orderly and I like the idea of shorting (although I intended the main mechanic to be as simple as possible). Glad you enjoyed the game, and thank you again for playing!

Indeed I was haha. I also noticed your game's theme as well! I'm glad the buying mechanic looked appealing to you, it took some trial-and-error to find one I liked. Thanks for playing, hope you had fun!

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Thank you very much for playing our game, we're glad you enjoyed your time with it! :) We also enjoyed working around this theme, and I have a feeling there's definitely more to explore with vertical constraints.

* Yes, some visual feedback was definitely on the todo-list, but we never got the chance to tackle it properly. Retrospectively, we should probably have given it more focus though.

* Thank you for pointing that out. We thought we would be somewhat fine with Godot's tooltips. I don't know if there's an easy way to make it pop instantly, but I also like the idea of laying out an info panel!

The wind effect would clearly have been something great to add at the end, especially because I'm not sure how easy it was to predict the effect of the wind. Definitely some idea for a future update if we do one!

Thank you for your kind words, we're also looking forward to seeing you in future jams. :)

Hello, thank you for playing our game and your feedback! I'm glad you enjoyed the dragons, making their art took sooo much longer than I wished (but I'm happy with the end result at least). 

I definitely agree that some assets were too small. I did not find the time to redraw them, but perhaps we should simply have scaled whatever we had. And reworking the intuitiveness of player control was definitely on our todo list. Hopefully we'll manage time better next time!