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maxjmcintyre

4
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1
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A member registered Apr 17, 2021

Recent community posts

Before adding Xtend to my project the GUI layer would scale to match my window size ( I used the full scale setting in the Windows > Graphics section of the settings).

Now when I resize my window, no matter what Gamemaker Graphics setting I use, instead of the GUI layer scaling to fully fit in the game window, it simply cuts off a proportionate chunk of the right side of the GUI layer. (E.g. I can now only see half of my pause screen instance and the UI instances it contains if the game window has been resized decently smaller).

Is there a setting in Xtend to have the GUI layer behave in the typical "full scale" way. I'm mostly using Xtend for the "pixel" scaling mode, which is doing it's job great, but I just wanted to ask if there is a clean solution before I try to put some kind of "shrink with the window scale" code into the step event of every last UI object I've made.

Thanks!

Perhaps it was always this way and I am misremembering, but it seems that a room does not trigger a live reload update when you change an instance's creation code and save. If you do a more basic room change like move an instance to a new position then it will live reload when you save (and that will bring in the new changes to any instance creation code as well).

Is GMLive supposed to listen for instance creation code changes while doing live room reloading?

Not trying to complain here, GMLive is objectively the greatest GameMaker tool of all time! Just wondering if maybe this could be an added feature in the future or something.

Thank you so much! Just a note for anyone who sees this in the future: I had to delete the gmLive folder and all it's contents and then import again, it was not sufficient to just use the "Replace" checkboxes and re-import the updated gmLive.

(1 edit)

I absolutely LOVE gmLive, but I just upgraded to GMS 2.3 and imported it into a blank project and get an error when I try to run:

ERROR in

action number 1

of Create Event

for object <undefined>:

Variable <unknown_object>.vm_group_op_impl(102045, -2147483648) not set before reading it.

 at gml_GlobalScript_GMLive (line 1895) - globalvar vm_group_op_funcs;if(live_enabled)vm_group_op_funcs=vm_group_op_impl();

############################################################################################

gml_GlobalScript_GMLive (line 1895)


Neither GameMaker nor I can find where a lot of these vm_group_ things are defined. Are there some preparatory steps we need to do to get gmLive working?

Thanks!