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MFG

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A member registered Dec 21, 2016

Recent community posts

The 2.0 update seems to still be in beta, so it's technically not out yet. In case you want to play the beta, I'll copy and paste what I said to someone else who had this question.

If you bought it on here, you can download dice-beta-200-itch.apk and install that, but unfortunately the dev doesn't seem to have set up betas on Google Play as of yet, so without buying it again you're out of luck. (Not sure if Google obstructs indie devs from submitting betas or something, wouldn't surprise me)

If you bought it on here, you can download dice-beta-200-itch.apk and install that, but unfortunately the dev doesn't seem to have set up betas on Google Play as of yet, so without buying it again you're out of luck. (Not sure if Google obstructs indie devs from submitting betas or something, wouldn't surprise me)

That's alright! This is still currently a free game in the end so you don't owe us anything.

Played a bit of the new version! I've got some feedback, but overall I'm feeling good about the direction the game seems to be heading!

It should be noted that I played the Android version of the game.

  • I'm enjoying the new combat system, characters already feel like they have more individuality on the battlefield. Sound effects and movements feel right, and battles play out swiftly, too. I also like the mechanic of being able to switch out your party mid-round.
  • A (very) minor nitpick would be that I'd like to be able to activate auto-battle mid-round, as it'd save a few taps when you know you've won.
  • The character art looks good and appealing! No complaints here.
  • Definitely sad to see some features (temporarily) leaving but I understand why.
  • On that note, I do hope the story will return to easing the player in a bit more, as there are many unexplained gameplay events right now, or lack of character introductions and the sort. That said, I can tell that it's because the bulk of the story simply hasn't been implemented yet, which it wasn't supposed to be in this version, so I completely understand why it's like this right now.
  • THANK YOU for not having a character gain 0 EXP when they die mid-battle. So many RPGs do this wrong and I'm glad you got it right.
  • I'm not sure how I feel about repeatedly losing characters after every mission. Character stories aren't yet implemented but I feel that when they are, this could be disruptive. That said, I don't know what your plans are, and this can definitely be done right, but it's a slippery slope for a gacha game.
  • The feeling of gaining power is also gone right now between loops, but I assume that's because victory points are meant to replace that; though they aren't implemented yet, as far as I could tell. I have a feeling that the gameplay loop is going to feel a lot better once they have a proper usage and I'm looking forward to that most of all!
  • Equipment is a fun way to customize heroes, bravo on that!
  • Many gachas usually give characters some skills (passive or active, or both) to make them stand out, though wether that fits with this game is of course entirely up to you.
  • Having characters fulfill non-combat roles was great and I can't wait to see it return!

Overall I'm happy with what seems to be a shift towards more tactical gameplay, and making you work with what you've got. Though I'm still not used to losing all my characters, it definitely keeps you away from the "meh, just use the 5-star" "strategy" and gives every character a chance to shine! I'm just really happy to see this game getting updates again! I'm frustrated with the current gacha game market, as I enjoy gacha games themselves but I've had to quit almost all of them because of agressive monetization. I really hope that this project will eventually be able to show people that gacha games can be so much more.

Oof I really typed a lot there. I kinda just meant for this to be a quick comment at first. Ah well. Sorry that it turned out to be such a long comment. I hope it was at least of some use to you! I think I'm going to get food now, I'm tired after typing all that.

Godspeed!

Ah, alright. Well, I'll at least be keeping my eye on this one, as I'm really excited to play a well-designed gacha! Godspeed either way, my friend.

This game looks very promising! There hasn't been an update in a while, though. Is the project dead?

This is such a cool game! It's easy to just get lost in grinding and trying to get stronger.

That's a shame. It's still an interesting program, though.

If you zoom in far enough it ends in pixels

This is way more fun than it has any right to be

You didn't press "delete save" on the title screen in the GIF, it's in the lower right of the screen.

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It's REALLY good! You can get some really nice songs out of it like 61615 and 54321 but eventually the song just gets caught in a loop and never changes. Also, the tempo at which songs go by is juuuuust to slow for it's own good, it makes it feel like the program skips beats and it makes it really obvious that there are tiny gaps between notes. Though sometimes it does work like Oblivion Insects.

I think you can get rid of that loading bug by deleting your save file on the main menu.

OS: Windows

Version of Axu: Latest version (0.5.2)

https://itch.io/t/131355/black-screen-bug-on-start

Axu community » Bugs · Created a new topic Black screen bug on start

I watched Splattercat play this game and really wanted to give it a try, but the moment that I pressed "new game" the game first displayed the proper screen for a few frames (less than 1/10th of a second) before cutting to a black screen.

Computer specs:

Score: 7.8/10
Processor: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz  3.40 GHz
Installed memory (RAM): 16,0 GB
Type of system: 64-bit
Touchscreen: disabled
Graphics card: NVIDIA GeForce GTX 1070
Free space: 56,2 GB

Sorry for the abysmally late reply, Itch.io does not do a good job of notifying you about stuff. It's mostly how the background doesn't fade but sticks around leaving you confused about what is real and what is not. I don't usually have a problem with those kinds of things but this just really bothered me in an otherwhise great game.

I've been having a similar problem as well. Instead of the [LOADING...] banner being endless, it appears for a split second before the entire screen goes black, hard-locking the game. I do not have any previous save data, I downloaded the newest version yesterday.

It's a fun game but holy crap looking at this game makes my eyes hurt.

That being said, it's impressive you could make this game within Pico8.

Thanks so much!

Just like real indie developing.

Oh sorry, I can't tell those two apart.

Anyways, when I boot up the game everything is russian and I can't seem to find any option to revert that.

This game seems interesting but I think you at least should've warned us that it's in Korean and nothing else.