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Maxamander

19
Posts
9
Followers
30
Following
A member registered Sep 06, 2018 · View creator page →

Creator of

Recent community posts

Really loved the art and the idea.  I do wish the enemy AI was a little less on top of you though 😅 especially cause some of the shelve hitboxes were hard to guess exactly where they started.

Cute! Was a great little typing game.  I do wish that the letters you typed would get shown somewhere though.  Tis nice to see where you failed or if a key didn't catch when you're typing.

Super cool game.  Really captured some of the horror of driving tired. 

I had wanted the player to have to reach the goal at 0 db in order to get the `S` Star.  But maybe I could have db go down over time and you just have a time limit to get to the end to keep some difficulty to the level 🤔
Def gunna play around with that idea some more, thanks for the feedback!

Super cool idea! Love the mix of rhythm and movement.  

Really fun little game! Really enjoyed making all the spirits feel comfortable for their stay.

Really loved the game! Was a nice mix of challenging and simple mechanics.

Super cute idea - I do wish that there was a little more depth in the sleeping game, but a very fun take on a stealth game.

The idea is super cute and the game is gorgeous!  It would be super cool if you could only attack enemies on a beat or something.  As it is, it feels a little easy to just spam all the attacks instead of focusing on timing your hits.

Super cute lil' guy! Really like the rouge-liteish idea of capturing the stars to go on longer delves into the dream.

Really love the visuals and music!  Not sure if I'm missing something though, because I can't seem to make the first jump, without standing on one of the slugs and then jumping from the platform with the tree I can't quite reach the next platform.

Very funny idea, really like the lofi music lulling you to sleep with the horde of sheep. 

Really like the idea and the bouncing puzzles were very cool.  It would be nice to be able to move the sheep around without a full restart though.

Thanks for the feedback!  You're totally right, the clock goes from 5 am to 5 pm for the day cycle.  I had been thinking there should be better transitions between the scenes, but another signal for the end of the day - like a sound or something, is a really good idea!  Since the player can keep working on the chicken they're processing after time runs out.

Get an error when I try to enter the house on the beach.  It says Loading for a bit and then `Failed to load: img/characters/Marin.png`

❤️

Same thing is happening for me.

Ok, shifted to just a web build to make life easier.  Still gunna look into why the Linux and Windows builds are borked, but at least a playable version is live now. 

O.o That's odd.... Will look at that right away!