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mauisland

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A member registered Jul 25, 2020 · View creator page →

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I feel like I am cheating but this brings a lot of publicity to my page, so I leave it ;)

Thanks for your interest!

Thanks!!!. It is not real 3D though. More like animated still images, captured from the actual game.

Thank you very much!!!

Use the arrow directions. In the proper times. Like in Dragon's Lair.

nice

With dasm assembler. You can also do them with batari Basic. There are tutorials in the web. You also can ask in atariage.com forums.

just google "stella emulator"

You need to download the file, but you also need an Atari 2600 emulator, for example Stella, you need to open the file with Stella.

Great. Show them what communism is.

You have some textboxes on the header of the page, you need to insert a number from 0 to 255 to select a planet, where it reads "seleccione un numero de mundo".

After that you need to insert a 0 to explore the city or a 1 to explore the world.

After that, this is optional, a number from 0 to 255 to select a background history for your universe. I didn't finish this feature but it tells who conquered that specific planet you selected earlier and when. I don't remember well.

Then you have a textbox that reads "Hand". That is, what object you currently have in your hand. You can get up to six objects: gold, lasers, book(it tells you the story of the planet), boat(you can cross bodies of water with this), timemachine(this does nothing yet), map(it shows you the streets of the city or the geography of the planet, in ASCII)

You can trade objects for other objects, that happens when you reach the end of the street.

At the end of the street also you can get an object for free (you need to guess which street)

All this if you are on a city street. If you are in the open, (the world), you traverse routes, at the end of certain routes there can be a scene depicted in the screenshots of this project. (Unfinished)

Sorry, forgot to say thanks for your kind comment. :)

This is an older Outrunish not yet very developed but I liked it nonetheless. So I shared it.

Thank you for your positive comment! I really apreciate it!

Sorry I have no Twitter nor other forms of chat. You can post here and use this as a chat if you got no problem.

Thank you!!

(1 edit)

I made another video explaining why I think it's related to quantum. Thank you for your interest!

Done, you can find the video in the game's page. Sorry for the English. I speak Spanish as my mother tongue.

I will try.

I didn't remember well, but I was wrong in my previous post about the controls.

Up key is to increase the first register.

Left key is to increase the second register.

Down key, you increase the third register,

Right key, the fourth.

Space, or fire, to flood the binary tree.

Sorry but it will not be very clear what to do even with a video. Try to follow the instructions. With up and down keys you select one of four binary registers. With left and right you increase or decrease the binary number of those registers. You will see not 1 and 0 but black blocks representing 1's. I don't even remember how to play it :P

Now I remember. The 1's of the last binary number of the four registers, represent gates, those gates will stop the flow of water that comes from the left of the binary tree. The binary tree is that weird simetric thing you see onscreen.

The other binary registers are conditional interruptors, (the first two)

The third binary register is the "negative" of the fourth.

The first binary register is the negative of the second one.

By negative it means 1 are converted to 0.

I hope it's clear. I know it's not. :)

I did not make this game for the jam, but I considered it pertinent to the theme of the jam, because I was inspired in how a quantum computer works (or how I understand it works :) ) when I was making this game.

(1 edit)

Stella emulator (or any other Atari 2600 emulator) is needed to play.

Ok.

Stella emulator (or any other) is needed to play this Atari 2600 game.

No. Forget what I said. You probably played it with a higher resolution than mine. I would change it but I need to do it to every page.

If your character moves inside the "frame" of the game, the text moves along with the character and it can be read, at least it's a little more clear.

Yes. That is something I suspected. I could play it because I knew what to do :)

Thanks for your feedback!!

Thank you very much for your feedback!!

And yes, there's a new android, but it appears almost at the end, you will see it.

I forgot to tell I used PhotoFiltre as well, to create the transparencies and to deform the letters of the crawl to the perspective shape typical of the crawl.