Sorry for the delay, and thanks for the feedback! I would like to try to figure out what's going on with your game so that if I need to roll out a fix, I can do that.
For mega evolutions --- you should have an option from the dex to mega evolve when you reach mastery (catching 30 of the same species). There should be three buttons (aside from close) --- Buddy, Party, and Mega Evolve (100 coins).
Once you trigger the mega evolution, it should start a 60 second period of automatically spinning, and both the slot and the environment have some animations that only happen while a mega is active.
If you are not seeing the mega evolution button, or if it isn't populating after mastery, I will have to look in to that, just let me know.
To access the ruins, try clicking the unown pokedex entry, and quickly tapping the icon 3X. Let me know if it works for you. Also, try visiting pallet town again and quickly tapping on the town name at the top --- curious to know if that works for you, as well.
mattyflexx
Creator of
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Thank you so much for the feedback! Currently I am out of town on vacation, but when I get home, I will add that functionality and push it out. I think that was on my list of things to do in this last update but it just fell off.
I'll reply to you here when it's done so you can have a first hand look at the impact you made on shaping the user experience.
Hearing that you enjoy it means a great deal to me, thanks so much for taking time out of your day to comment.
Hey everyone,
I started a project about a month ago, and I have been flying through it. What started as a simple slot game where the goal was to catch 151 pokemon has evolved into quite a little game. http://mattyflexx.itch.io/pokeslots
Pokeslots now has all pokemon through the Sinnoh region, as well as their shiny variants. There is a color-coded pokedex that syncs up with the region in which they can be caught. That was essentially v1. v2 was me adding johto pokemon and pokemon cries. Initially I made the odds very user friendly, and that remains today --- logic exists that will help you complete your pokedex and your shinydex by making pokemon you haven't caught a priority. I believe you could catch all 475+ pokemon in about 90 minutes if you were so inclined to do so.
Now there is a shop, a mechanic for catch mastery, a buddy system with rewards, a leaderboard, four different game cartridges, a badge system with progressive rewards, rival challenges, boss fights, and I even added mega evolutions.
Interpersonally, v1 was basically like "hey cool, I made a slot reel". v4 is like, something I am proud of and something I want people to experience.
To date, I have known exactly what my next steps will be, and I have had a list of the tings I want to integrate and accomplish once a version is published. v4 went live moments ago, and I am sitting here without any clue as to what to do between now and releasing the 5th gen pokemon.
I was hoping that this might provide some visibility for some folks to play my game, and hopefully round up some ideas for the next update. I have worked on this project daily for several weeks now, and I don't want to lose the ambition I have for making it better. I am worried that if I draw a blank, I will set the game aside and not revisit it.
If you have some time to click/tap through it for a bit, and could share some feedback, that would be awesome.
Or, if anyone out there has any experience that might be helpful in terms of staying engaged with a project like this, that would be immensely helpful.


