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Matthew Wright

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A member registered Nov 24, 2022 · View creator page →

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Thank you for the feedback and the compliments! I fully agree with the orientation of the notes being something that needs to be fixed and will implement that if we work more on this project in the future. Also, I'm sorry you had trouble finding the fuse there is a YouTube video attached to the page showing the complete gameplay if you would like to use that as a guide! Thanks a bunch, Matt.

Sorry, but what you're describing doesn't make sense for our game we do not have any timers or boxes that can be moved. 

I'm not sure what you mean by 'with in the 4 seconds'.  Nothing in our game had a time limit. Hopefully if you try again it works out better :)

I am sorry if you found it hard to play, you are always able to check controls in the pause menu if that helps :)

Aww Otso (the bear) appreciates it!

Yeah, I was really constrained by time limits in the end :(

Thanks, Vortrux! Anna did a great job making the assets for this project and then I put the tech art spin on them to give them the cartoonish aesthetic.

Thank you! Yes Finnish paganism is definitely a source of inspiration for the narrative/theme of the game. And yeah, I wish I finished more of the mechanics, creating the procedural generation from scratch took more time than I anticipated and so I didn't leave enough time to complete the actual mechanics, live and learn though. But as for the mechanics I wanted to take a more souls-like approach to checkpoints, using the shrines like bonfires in Dark Souls. I thought that mechanic would be interesting to see when you have these procedurally generated worlds you can explore.