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Thank you! Yes Finnish paganism is definitely a source of inspiration for the narrative/theme of the game. And yeah, I wish I finished more of the mechanics, creating the procedural generation from scratch took more time than I anticipated and so I didn't leave enough time to complete the actual mechanics, live and learn though. But as for the mechanics I wanted to take a more souls-like approach to checkpoints, using the shrines like bonfires in Dark Souls. I thought that mechanic would be interesting to see when you have these procedurally generated worlds you can explore.