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Matt Lucas

A member registered 1 year ago · View creator page →


Recent community posts

1) I must have missed the sector placement precision cleanup,  easy fix.    Thanks for catching that and letting me know!

2) Floating point numbers are never precise which is why I had the rounding set so high.  It seems to get more inaccurate the longer the number is after the decimal point which throws off the Boolean operations and gives errors or incorrect unions.  In the old days of Doom they used integers for pretty much everything.  If you were able to get away with using only whole numbers I believe you would see fewer if any errors...but the scale of your map would be pretty big and chunky.

I just added the ability to set the rounding level of the vertex positions.  Its called 'Map Precision' and can be found by the build map button.  This should let you adjust the rounding without having to crack open the script.  I have not heard about the build button crashing the whole program, if you can capture an error or shoot me an example blend file I'd love to dig into that and find the problem.  I also just fixed a few annoying errors that seemed to pop up a bunch so maybe the latest version is a bit more solid for you.  Since I don't work on this full time it gets hard for me to stay on top of it as much as I would like.

In the shading panel enable 'Backface Culling' that lets you see through the back side of faces.

It sounds like an issue with the way the sectors are being combined.  Because I basically boolean everything together and booleans do not always give the best geo you can find strange issues like this.  Try changing the sector group to see if that helps.  Group A gets processed first and then group B so this is one way to get around these kinds of issues.  You might need to adjust a neighboring sector instead of the one that is having issues but it is at least one more thing to play around with.  I hope this helps and sorry to hear you are having issues.

I just fixed a bug caused by a material not having an active texture that might solve some of the issues you have had.  You could download the latest version 1.3 and see if that fixes your errors.  I also have installed and ran the tools on blender 2.79 without issues.

Sorry to hear you are having issues.  I have not had any issues with it using Blender 2.79.  I have done a small update to fix some annoying bugs such as auto enabling the TextureBuddy addon that comes with LevelBuddy.  If you do not see it when you install it from the zip filet try using the search tool in the addon panel of blender and it should show up there.

(Edited 2 times)

sorry no tutorials yet.  I do want to do some.

the error you are getting is because you also need to install the level buddy addon and have it enabled too.  It is in the same zip file as level buddy .  Hope that helps.

It's an addon for Blender 3d so you install it through blender.

I usually post to youtube or my blog but don't have a twitter account. My blog is http://theatomic-monster.blogspot.com/ and my youtube channel is https://www.youtube.com/channel/UCycowEYuJ___7oY6gYf7n0w hope that helps!

thank you very much :)