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Matt Eldrydge

15
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A member registered Dec 04, 2024 · View creator page →

Recent community posts

I'd be honored! Feel free to DM me on doomworld about this. :)

Can't wait to give this another go, good work!

No problem! Just making sure people know about it . :)

Also, reagarding the enemies in mission 7: you could possibly remove the radar functionality or limit it as well, actually, or just have a specific kind of enemy that doesn't show up on the radar widget and only is detected via the arrows surrounding the cursor? It stands to logic in such a setting there might be some development in terms of stealth for ground forces.

Looking forward to whatever you make, of course!

Took the new demo for a spin, great stuff! Haven't found any bugs, excited to see this game be further developed just like last time. :)

Great mod right here, lots of fun regardless of what maps you play it with! As usual, recorded a showcase for it. :)

Cool little mod, kinda feel like the grenades could use a boost in damage and a reduction in capacity. Otherwise: pretty fun!

Made a little showcase video for it:

Keep it up. :)

Very hyped for this update! Will give it a spin and come back with a video ASAP!

You're welcome! Truth be told this was my fourth time playing, but the controls are pretty easy to figure out. :)

I didn't really find any jank aside from the occasional enemy boxing itself between buildings, so my feedback is mostly "this game is really neat and  I wish there was more of it". :P

The ranks had me puzzled for a bit, but hey, it's still early as you said. Hope to see more from this game in the future, I can't get enough of the aesthetic and gameplay!

Fantastic game! I took it a for a spin, I really dig the presentation and small bits of lore here and there. Looking forward to how it shapes up!