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(+1)

No problem! Just making sure people know about it . :)

Also, reagarding the enemies in mission 7: you could possibly remove the radar functionality or limit it as well, actually, or just have a specific kind of enemy that doesn't show up on the radar widget and only is detected via the arrows surrounding the cursor? It stands to logic in such a setting there might be some development in terms of stealth for ground forces.

Looking forward to whatever you make, of course!

(+1)

I actually tried removing the radar early on with jamming in areas (the interference and static shown when you get hit was reused from it) but I found that both playtesters and I myself relied on it heavily to the point that the difficulty seemed to spike quite a bit. I do like the idea of stealth enemies that don't show up at all on the radar, that's a cool concept that I'll definitely explore at some point.

Looking forward to whatever you make, of course!

Thank you!