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MatK

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A member registered Nov 11, 2019 · View creator page →

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Much appreciated!

❤️

Scale up your froge to ludicrous extents and cull bugs by the thousands in this bullet heaven game spliced with farming mechanics! Formulate a full build of upgrades, weapons, and helper pets in ~20 minute runs and experiment with the wide range of possibilities.

Free browser and standalone options available: https://matk.itch.io/pesticide-not-required

Thanks! Oops, is that on browsers? Standalone build should be smoother

👀

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It'll be available on Steam, but it won't be free (it will be very reasonably priced, though). We want to keep making games together and ideally have it be our full commitment, which is only possible if we make enough money unfortunately. Glad you enjoyed the game!

Thanks so much, glad you enjoyed! Definitely going to put some thought into clarifying/tutorializing weapon seeds better, thanks for the feedback

Gotcha, thanks for the info. Not sure why it happens but for some it's fine and for some it does this. It's some funkiness with Unity's pixel perfect rendering trying to tie down the resolution to specific increments, got it working for each of our team member's, but there must be an edge case there still :/

I appreciate the detailed feedback! Was there anything you noticed in particular that was causing the browser version not to work?

The menu stacking is a bit awkward, but the lower priority menu shouldn't have anything selectable with keyboard or gamepad controls, and on mouse can be hovered but shouldn't be clickable. If that's not the case then I'll have to give er another look. The other menu-related things are intentional/known, but I agree with how they could be confusing, will do some thinking to see if it can be done a bit more intuitively.

Glad you enjoyed it!

Really glad you liked it, thanks for the feedback!

Thanks a ton for the feedback, gonna take note and think about how to approach tutorialization better for weapons! More room for dynamic gameplay strategy would be great for sure. I think more, unique upgrades and character traits in the future will help move in that direction a bit, at least in different scenarios, but I've got more thinking to do to see if it can be applied more broadly

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Denial was rough

Gameplay video here:

https://twitter.com/JampackedInt/status/1194479448206303232?s=20