Cool! :) Show them the demo, perhaps (you can download it for free). There are a few slightly disturbing moments (and topics) in the game, but besides those it's completely non-violent. You can't kill anyone nor be died.
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Interesting little game. I think this is probably the closest thing to what you get when you cross Hellboy (demon-like main character), Mad Max (apocalyptic environment) and The Mandalorian (fostering a non-human child).
While it's a bit too linear (the vast majority of the game is pressing a button to continue) - therefore it's rather an interactive, half-animated comic novel - as a debut project it certainly is pretty good and has some fun ideas! Right now it kinda feels like a project made for a game jam which would definitely be worth to expand. I hope you'll decide to do that. Keep it up! :)
Thanks : ) Yep, it was made using the Unity engine - not the most recent one though. I've used the 2018 LTS version, because that was the most stable one when I started to work on the game, and I felt skeptic about moving the project into a newer version in the middle of the development (as it turned out later on I was right about that).
Nope, I hate jumpscares with every cell of my body, so you don't have to worry about them while playing any of my current or future games :D
Based on the opinion of other players, the game has a rather relaxing atmosphere with melancholic undertones. Just be prepared to its occasional weirdness :)
I just released the game I have been working on for two and a half years - some of you may already played the demo meanwhile.
It's a relatively small scaled first person adventure game focusing on immersion and exploration. You can talk to the many strange characters, discover hidden areas and secrets, etc. Tasks are often optional or can be solved in different ways, so multiple playthroughs are pretty much recommended.
Here is the trailer:
Really interesting little game. I still couldn't finish it, but it often comes into my mind - mostly because I can hardly wait to see how the updated version will turn out. I wonder which aspects you're planning to change or improve. Keep it up! :)
Thanks for the nice review and the walkthrough as well. The demo is pretty old (originally released in October, 2019), so it was great to see again how someone finds their way to the end. The last player I saw playing the game got stuck at the beginning :D
Hope that later on you can play the full version too, it has a tons of exciting additions. Thanks again, and keep up the videos! :)
Yes, the Steam demo is technically the same version you covered back in 2019. There is an updated version I shared with the beta testers though, but I intentionally want to keep as many surprises for the final version as possible. It's going to be pretty exciting :)
Hmm 🤔 Well, I'd definitely have needed a lot of help during the development, but right now I think spreading the word about the game may be the the best kind of help anyone can do... (?) If you have any friends who may be interested in the game, feel free to share it with them :)
But besides that if you're really serious, you can contact me, so we can figure it out for... dunno - possible future projects maybe(?) We'll see ¯\_(ツ)_/¯ I'm looking for playing your game 'Adrian' later on anyway, so I can share my thoughts with you. If you have a Discord account, just add me there (Máté#9263).
Thank you! I especially appreciate the fact that you created this account just for being able to tell me how much you enjoyed the game. It means a lot :)
Although the development definitely slowed down a lot recently (partly because I need to focus on my university studies), I keep working on it and try to finish the game as soon as possible. Of course the main priority is still the quality of the end product. I hope you'll like it :)
Oh, it definitely is! :)
The game obviously won't change the world or something, but I try to do my best and expand it into an enjoyable and satisfying game. The first one (The Hidden Fragmentation) was kinda half-baked here and there - which I try to avoid with this one. I guess we'll see how that turns out.
Thanks! I probably should finally finish the game as soon as possible. Some players have been waiting for the final version since... last October (?) :D
Anyway thanks for playing the game! :)
After almost 1 whole year passed I finally uploaded the updated demo of my game called Through The Fragmentation. It's a first person adventure game - with a huge emphasis on exploration - set in a seemingly normal city with antropomorphic bird people. Also it shares lots of ideas with a previous game of mine from 2017 called The Hidden Fragmentation (https://matepribelszky.itch.io/the-hidden-fragmentation) - so if you enjoyed that, you would definitely have a great time with this one.
The player's tasks are collecting items, talking with NPCs and trying to unfold the story in a completely non-linear and open environment.https://matepribelszky.itch.io/through-the-fragmentation
I really do like the simplistic core idea and the colorful graphics as well. The only problem with the game is rather technical - the speed of the waves doesn't reset when the player dies.
Apart from this the game is super fun :)
I pretty much enjoyed it, well done! : ) Always lovely to see simple but nicely designed little games like this. I only had problems with the background music, which got a bit monotone after the first couple of minutes. By the way why did I get a Game Over screen? Because I haven't washed my hands? :'D