As another person has said, the biggest thing I hated with RPG Maker was it's limitations.
If you want a combat system outside of turn based combat, you're kinda SOL.
Want to create some minigames? Better turn that creativity dial to 12 otherwise you're not getting it. Even then, you're limited with movement.
There's also overworld puzzles that are a pain when it comes to switches. RPG Maker tries local switches, but this proves more cumbersome than not.
It's simplistic in nature which makes it much easier to code than many other game engines that require a lot of time and patience to figure out. (3D drawing, anyone?) but you're going to struggle to create anything more advanced than what winds up becoming a generic RPG because anything creative is *SUCH* a pain to put in that you'd be better off using another engine.


