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Matachin Games

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A member registered Mar 09, 2019 · View creator page →

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Hi, I’m glad to hear that you like the game! I hope it ends up being a fun time.

There have been plans for further development for looonnnnng time but, frankly, life just hasn’t me allowed to actually work on these meaningfully. In short, I hope so, but the project has been at a standstill for years now and I don’t know when that will change.

About your question: Foes pay the same amount in Tick costs for actions as all other models (Action Costs). So, if they Attack, they pay 3, to Move, they would pay 2 and so on. This means that Foes could technically use all the Actions that Cazadores do but, in practice, the Decision Trees bind them to Attack and Move (Foe Actions). In the future, some Adversaries may use other actions so there’s technically room for that in the rules.

A couple things to keep in mind:

  • The first Move Action is free for Foes, just like other Models, so likely they will only be paying a Tick cost for a second Move or an Attack.

  • The Foes can trade their first Move for Recover and will always do so if needed. This is still “free”, so they don’t pay Tick cost for that, they would pay for their second action.

  • The Constant Emperor’s Praetorians’s special rule means that they have a personal joint clock, so make sure you advance Tick costs based on the Action any of them took with the highest cost. In reality, there is not much tracking here since it usually means that if any of them Attacked, then the Clock just goes forward 3 Ticks.

Hope that helps!

So glad you enjoyed the game! Thank you for checking it out. Hope the Adversaries remain challenging after a few plays.

Thank you for trying out the game and your comments! I’m glad you’ve had a good time so far. Especially since it seems like there’s some good replayability for the Adversaries.

I had not considered using modern models with the game but it sounds like a good time! I think an Old West vibe would work really well too. I’m a big fan of the Dark Tower series and some old gunslingers fighting strange creatures in a decaying landscape feels like a good fit for the system as well.

Thank you for your feedback! I hope you’ve had a good time reading or playing the game.

I cannot claim to have come up with the original seed for the initiative system so I feel like I can say it is very cool :). The World of Warcraft miniatures game was the inspiration for the concept as I use it here and it was a neat, if short-lived, game.