It's definitely a possibility, and a good chance to learn 6502 assembly!
Mastropiero
Creator of
Recent community posts
The SG-1000 port exists already so it would be very straightforward (just adding 8K more to the ROM to store the new mazes and pattern styles).
I've just purchased a new Commodore 64 Ultimate (still waiting for it to be shipped) so porting Guzzler sounds like a good idea for my first project on such computer.
Yup, you're right. The only offiicial versions of Guzzler so far were the arcade and the SG-1000.
My MSX port is heavily based on the SG-1000 one, but I added many more mazes, new graphics, better sound and some gameplay improvements. Buy I would say 70% of the gameplay is identical among both versions, so just get the SG-1000 version and enjoy it with your Everdrive.
I might consider creating a new SG-1000 version with the new improvements from the MSX port. It's just a matter of expanding the 8K ROM to a new 16K one (that is still supported by the Sega console).
Hi,
MSX games cannot be run on a Sega console without being reworked (or at least, patched with new routines for the specific hardware of the console). It works similarly the other way around.
However, there is an official Sega SG-1000 version of Guzzler. The Master System should be able to run SG-1000 games directly, without any modification.
Just try downloading the ROM from wowroms or a similar repository and use it with a Master System emulator (or get the original SG-1000 cartridge if you want to use your own original console).
No. The sound is 1-bit and due to its nature, it can't be reduced. It's a technical limitation. If you hear it too high, it means your TV volume is too high. Maybe you think the 1-bit sounds are too high because I chose to use a very low volume for the background music.
What I can do is to raise the BGM music volume, so you can lower the whole audio mix.
Hi,
any chance of getting an ARM-based version for Windows? Intel achitecture has an uncertain future and everything seems to be ARM-oriented now. It would be great to have also an ARM-based Linux version (many people, including me, want to build a stand-alone CMI clone with a ARM-based computer such as the RPI... check the MiniDexed project).
I think it's time to bury the old Windows PC and move towards other modern paradigms.
I've just got it and I love it! It's just the kind of games I love and a perfect example of what I would make if I could create a game.
It has some bugs that prevent it from working on some MSX machines, though (e.g. Sony HB-55P plus RAM expansion, Toshiba HX-20 and others).
Releasing a .ROM version would be very nice too for those that don't have a disk drive but do have a flashcart.
It seems that the ROM version has been created with a DSK conversion tool. Maybe the dsk2rom tool has a bug?
I think I've found what's causing the issue. Both flash loading tools and OpenMSX are reporting the ROM as using a Konami megaROM mapper, what is wrong.
It works fine if you manually set the mapper type to ASCII/8KB.
By the way, I suggest you to crop the ROM files to an actual ROM size (usually power of two numbers, 1048576 would be fine) and pad the empty area with 0xFF. A real ROM chip cannot have a size such as '753664' bytes. It might cause some issues on some emulators/flash cartridges/ROM launching tools.



