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masmarasda

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A member registered Aug 06, 2017 · View creator page →

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Recent community posts

Can I use them in RPG maker MV?

Due to RPG maker MV requirement, can I change your music format into .OGG and .M4A?


I want to use your music to change the default music that I got from the tools

hello,

first of all, I'm not racing gamer so my feedback and opinion are from my POV.

Second, sorry for my bad English.

my settings are: resolution 1024x768, standard, fullscreen

Here my feedback:

1.  The control is responsive. No latency while push the button. However, while drifting sometime too responsive to right or left.

2. Need smoother camera changing especially while move backward.

3. I played 3 first tracks and notice that there are error message in the finish line. This issues did not occur in Tutorial track. However the game still can be played. 

4. As I played,  first 3 tracks are too wide, so gamer can easily do drifting them.

Some suggestion for future update:

1. SFX volume settings. Revving sound is good but maybe people getting bored after heard it in long time.

2. Music.  So gamer not only hear car sound, like revving or drifting.

Success with your project


Best Regards,


Mar

   

Thank you for the feedback

Yes, I have notice that very long time ago because I made this game more than 10 years ago, and I'm also RPG maker user. That's why I did not open any donation for this game, and put all assets' resource in the credits as my respect to  Kadokawa and their original maker .

Just clarifications.  they're not 100% RPG maker VX Ace original Assets,  I used Character Generator for RPG maker VX Ace that developed by RPG maker fans, not Kadokawa's generator yet. Also the "head and shoulder" character pictures were created by fans in RPG maker forum  that inspired from original RPG maker VX Ace character photo.

However, my goals to upload  this game are gathering some feedbacks about the game (Genre, concept, gameplay  etc) from global audiences after more than 10 years, I kept it for smaller community, like friends. 

I want use the feedback as the consideration whether I must remake the game use newest tech, or abandon it and move on to other game.



Best Regards


Mar 

Thank you for the feedback

and yes. The inspiration for this game are Pac-man and Kamen rider.

about the slow MC, actually I wanted to make the difference between human form and Knight form. However I'll consider it for the future project.


Best Regards,

Hello,

first of all please forgive me for bad English

I just played it and  here my feedback:

  1. Good point that you asked the players to use headphone.... I'M ADDICTED TO THE MUSIC and the SFX.
  2. The concept is unique. not for every one who like "normal" RPG that everything must be finished by fight, like me. However, I'm still confused about the connection of between cutscene story and gameplay story.    
  3. The Storytelling style is communicative, supple and fluent. it's like chat with your best friend instead formal conversation with boss. and I like how you "plant" the twist. it's trick me until I almost input it as major problem
  4. The battle system is unique and need player to actively press click button so they don't fall asleep :D . However execution of battle command and cutscene in battle system need to be clearer. it's like  suddenly move from scene A to scene B to scene C before I can understand what is happening here
  5. my major concern is about the control consistency. I mean that the most of game control use CLICK BUTTON, but in game cutscene, we use a SPACE  Button to move from one scene to another one. it's not big problem for some players but maybe confusing for other. my suggestions for this issue are : 
    1. Use clearer BUTTON ICON for non-Clickable control, or
    2. Make it Click, or
    3. Make control explanation menu.
  6.  The Graphic... no problem for retro gamer like me.

That's all my feedbacks

I hope your project is going well.


Best Regards,


Mar

Thank you for your feedback.

I just want to classify  "Player moves very slowly (this is fixed when in knight mode, but still)" actually I made the MC  in human form slower to show the different power between human form, and Knight form . Maybe I made it too slow. 

I really appreciated all your feedback. I will  consider them as the basis to rejuvenate this project


Best Regard

Hello Amigos, and comrade

I've finished to develop this game in 2013. Yeah it's 10 years ago, and I used old game maker.

This game is still unpolished and newbie design, but let's call it as prototype.

I have an idea to remake this game into modern game by using Unity or other tools

so I need your honest but constructive comment or  feedback about this game. 

 I don't mind  called this game really bad, but please give the review and  reason so I decide the future of this game

my questions may help you to give feedback:

  1. How about the genre? should I keep it as arcade  or change it into other genre, for example 2D Platformer?
  2. How about the game idea and concept ? 
  3. What feature should I add?
  4. Other opinion.

Game link: https://masmarasda.itch.io/freedom-knight


Best regards

Hello Amigos, and comrade.

I've finished to develop this game in 2013. Yeah it's 10 years ago, and I used old game maker

I have an idea to remake this game into modern game 

soI need your honest but constructive comment or  feedback about this game.

my questions may help you:

1. How about the genre? should I keep it as arcade  or change it into other genre, for example Platformer?

2. How about the game idea and concept ? 

3. What feature should I add?

Hello,

Actually we met at Game Prime 2017. I was the Look-like Papua man (actually I'm half Flores and Javanese) who review a bit your game due to limited time.

Here my full review:
Pro:
1. I really like the story. its simple but easy to understand and so funny concept. I need learn much thing about it.

2. it's well balance for the game that could be finished for an hour. I mean that you made easy Villains , but still gave some proper damage to main character

3. Good mapping and music choice

Con

1.  you should resize the villain at last battle


I hope you really made the sequel. I'll wait it