Hello Alkakrab.
Thank you for your beautiful music. you are really a savior for little Indie Game Dev
I will use these songs for my visual novel game (and maybe RPG).
masmarasda
Creator of
Recent community posts
Ini Feedback saya
- saya suka pembangunan emosinya dengan pembawaan narasi yang bagus membuat pengambilan keputusan menjadi pilihan yang berat. Apalagi didukung dengan musik dan background hujan dengan efek fade clear.
- Pengambilan keputusan, yang mana pun itu terasa worth. Jadi kita player bisa merasakan sendiri mana yang menurut kita Best choice
- Ini ada hal yang membingungkan aku tapi minor dan ga begitu ganggu experience sih.
Hello,
I'm making a narrative-focused RPG game, about a judge who has to give sentences to 2 defendants.
As a judge, you can either simply read the chronology of the case, and immediately sentence the defendants,
or, you'll take the opportunity to travel around the city and question eyewitnesses, experts, or look for new evidence.
In the end, you'll have to decide the fate of the two defendants and enjoy the ending.
Notes:
- English is not my native language so there might be mistakes in translating into English version.
- I used this game for a game jam in my country, Indonesia so I haven't decided whether to continue or not.
- However, Please give any feedbacks that you think necessary
Free Download: https://masmarasda.itch.io/seed-of-justice
Hello, Thank you for playing, and the critics about punctuation and Capital letter issues. I admit that I had bad habit at writing them.
to be honest I only prepared one case in this game and it's completed.
a Hint: You can get the money if you roaming and exploring . it's not far from where your start.
About the update, as a Jam 's game , I will waiting the result of the jam and respond from other players first.
For now, my plan for this game is English Localization in November.
Btw if you like JRPG , you may try my main project , " Love of Mothers" (https://masmarasda.itch.io/love-of-mother)
Hello,
I created a JRPG which title is "LOVE OF MOTHERS"
Featured:
- Enjoy the journey of a couple of Myth buster to reveal the secret of famous Urban Legend in alternative of our world that will bring them to alternate version of World War 2
- And yes... it was inspired on True history event with many creative touch
- Turn based Battle system where you can summon monster to help you defeat the enemies fast based on enemies species. For example Reptile and Amphibia enemies can be defeat easily using Ice summoned monster.
You can say that it is a lite and simple version of Persona Battle system - Easy enemies to defeat but still need challenging because they had nerf attack that weaken your body and mind
Note:
- Make using RPG maker MV
- Recommended device 2010's and above PC user that need 500 MB Hardisk space
- Controller: Mouse, Keyboard, Gamepad
- Gameplay time: 1 Hours
- Progress: 20 %
Developer request:
Please give us Feedback by reply this post here or comment in game page.
Game Page and Download:
https://masmarasda.itch.io/love-of-mother
hello,
first of all, I'm not racing gamer so my feedback and opinion are from my POV.
Second, sorry for my bad English.
my settings are: resolution 1024x768, standard, fullscreen
Here my feedback:
1. The control is responsive. No latency while push the button. However, while drifting sometime too responsive to right or left.
2. Need smoother camera changing especially while move backward.
3. I played 3 first tracks and notice that there are error message in the finish line. This issues did not occur in Tutorial track. However the game still can be played.
4. As I played, first 3 tracks are too wide, so gamer can easily do drifting them.
Some suggestion for future update:
1. SFX volume settings. Revving sound is good but maybe people getting bored after heard it in long time.
2. Music. So gamer not only hear car sound, like revving or drifting.
Success with your project
Best Regards,
Mar
Thank you for the feedback
Yes, I have notice that very long time ago because I made this game more than 10 years ago, and I'm also RPG maker user. That's why I did not open any donation for this game, and put all assets' resource in the credits as my respect to Kadokawa and their original maker .
Just clarifications. they're not 100% RPG maker VX Ace original Assets, I used Character Generator for RPG maker VX Ace that developed by RPG maker fans, not Kadokawa's generator yet. Also the "head and shoulder" character pictures were created by fans in RPG maker forum that inspired from original RPG maker VX Ace character photo.
However, my goals to upload this game are gathering some feedbacks about the game (Genre, concept, gameplay etc) from global audiences after more than 10 years, I kept it for smaller community, like friends.
I want use the feedback as the consideration whether I must remake the game use newest tech, or abandon it and move on to other game.
Best Regards
Mar
Hello,
first of all please forgive me for bad English
I just played it and here my feedback:
- Good point that you asked the players to use headphone.... I'M ADDICTED TO THE MUSIC and the SFX.
- The concept is unique. not for every one who like "normal" RPG that everything must be finished by fight, like me. However, I'm still confused about the connection of between cutscene story and gameplay story.
- The Storytelling style is communicative, supple and fluent. it's like chat with your best friend instead formal conversation with boss. and I like how you "plant" the twist. it's trick me until I almost input it as major problem
- The battle system is unique and need player to actively press click button so they don't fall asleep :D . However execution of battle command and cutscene in battle system need to be clearer. it's like suddenly move from scene A to scene B to scene C before I can understand what is happening here
- my major concern is about the control consistency. I mean that the most of game control use CLICK BUTTON, but in game cutscene, we use a SPACE Button to move from one scene to another one. it's not big problem for some players but maybe confusing for other. my suggestions for this issue are :
- Use clearer BUTTON ICON for non-Clickable control, or
- Make it Click, or
- Make control explanation menu.
- The Graphic... no problem for retro gamer like me.
That's all my feedbacks
I hope your project is going well.
Best Regards,
Mar
Thank you for your feedback.
I just want to classify "Player moves very slowly (this is fixed when in knight mode, but still)" actually I made the MC in human form slower to show the different power between human form, and Knight form . Maybe I made it too slow.
I really appreciated all your feedback. I will consider them as the basis to rejuvenate this project
Best Regard
Hello Amigos, and comrade
I've finished to develop this game in 2013. Yeah it's 10 years ago, and I used old game maker.
This game is still unpolished and newbie design, but let's call it as prototype.
I have an idea to remake this game into modern game by using Unity or other tools
so I need your honest but constructive comment or feedback about this game.
I don't mind called this game really bad, but please give the review and reason so I decide the future of this game
my questions may help you to give feedback:
- How about the genre? should I keep it as arcade or change it into other genre, for example 2D Platformer?
- How about the game idea and concept ?
- What feature should I add?
- Other opinion.
Game link: https://masmarasda.itch.io/freedom-knight
Best regards
Hello Amigos, and comrade.
I've finished to develop this game in 2013. Yeah it's 10 years ago, and I used old game maker
I have an idea to remake this game into modern game
soI need your honest but constructive comment or feedback about this game.
my questions may help you:
1. How about the genre? should I keep it as arcade or change it into other genre, for example Platformer?
2. How about the game idea and concept ?
3. What feature should I add?
Hello,
Actually we met at Game Prime 2017. I was the Look-like Papua man (actually I'm half Flores and Javanese) who review a bit your game due to limited time.
Here my full review:
Pro:
1. I really like the story. its simple but easy to understand and so funny concept. I need learn much thing about it.
2. it's well balance for the game that could be finished for an hour. I mean that you made easy Villains , but still gave some proper damage to main character
3. Good mapping and music choice
Con
1. you should resize the villain at last battle
I hope you really made the sequel. I'll wait it