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MashinN

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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Glad you liked it :)

Ahhh sorry! It's probably fixed now :) I would be glad to work with you! (even if, for now, I don't know myself how to localize my own game lol)

???? Huh?? 0_0

hmmm so first you need to have 3 flames with you (or else you can't finish it) and after that you need to pay attention to the message you get after finishing the maze!

If you play on navigator, it's W (or Z if you're on AZETY)

If you play on emulator, check your key config it's like the A button if I remember correctly :)

Thanks a lot :)

Thanks!! And nope there is no quest about the french brothers it was just a stupid joke x)

thanks <3 I'm so happy it inspired you to create!

Thanks for playing :)

Very short but fun, tbh I don't think it's even possible to run out of time without wanting it (or maybe I'm just too good at the game :3) but I think you could have remove 10 or 20 seconds to the timer to make the game really stressful!

And also, the starting screen (the how to play) is way too long, maybe you should had a button to skip it.

Thanks for your comment, you're sweet :)

And about Planel, it's just a little reference of "Little Dungeon Renovator" another game I made.

And dont worry, I already started to work on the complete version :3

Glad you liked it :)

The end surprised me lol

You can't even imagine my face when i saw the 3D dungeon lol

Love the artstyle ITS REALLY COOL

Ok so I have a lot to say... First, this game is really cute and I appreciated each seconds of it. 

First i really loved the simplicity of the game, just one screen, two characters, one music, one gameplay variation but I think it really helps the point of the game. Maybe I go too far into the analysis but this repetitivity, this simplicity, its usually how we perceive spending time with our family. We can think at first place that it's boring or not fun but nothing is eternal, and that's when they're not here that you noticed how these repetitive and boring moments were unique and precious. That's why when the dad died, the son just returns to the same place but everything changed but NOT the music which is really cool because you could have just cut the music but you kept it and it shows how much, even in the dark, this place is still associated with bright and good memories. Because peoples never really disapear. This place will forever remember this music even in the dark because his son will never forget either and will continue to come. 

The story is simple but good. A bit predictable but still really well written. The dialogs are natural and we feel conected with them. The only problem is that I was playing on a laptop with a small screen and the text was REALLY small so it was a bit annoying to read. And also the dialog box of the son and the dad are at the same place (or almost) so it's hard to tell who's speaking when you are focusing on the fishes. 

Also the fact that you can miss the fish (I think? Because i got softlocked one time) is not a really good idea on a game focused on automatic dialogs.

I think that's all I had to say, conragts for this jam buddy and keep making games :)

I also checked your game, I was surprised to see another person using Twine lol

Thanks for your comment :)

First about the maze behind the tree: You can access to the end of it if you have 3 flames if I remember correctly (before the acess is gone)

Second: the "bad ending" is available if you didn't washed all the dungeon (so it can be missable if you already washed it before the end)


And I'm very happy it made you want to create something too!! Don't forget to tell me if you decide to release something one day :3

Thanks :)

No YOU are cute

Thanks!! <3 <3 <3

WAAAAAA Your video is soooo cooool thanks for taking your time playing my game!!
And also thanks for the bug report, I'll probably fix that with the next update :)

PITIÉ COMMENT TU FAIS POUR DEPASSER LES 1000 J'Y ARRIVE PAS

I really liked the concept of "interactive essay" I never seen it before and you work really inspired me!

I use RPG Maker since I'm a kid so it was really interessant for me!

It would have been cool if you talked a little more about the huge community around Yume Nikki and the creative liberation it caused!

Anyway I really enjoyed this essay and I hope you make more of these!

(sorry for my english) 

I like the idea and the gameplay dynamic! It would be cool to be able to see if the fish have the water buff or not (like a different color or idk)

And it also have a good speedruning potential, well done! 

Icône de validation par la communauté

Really good game OMG

It reminds me of my epic battles on Terraria!!

Icône de validation par la communauté

The game is very fun and smooth to play and I love the physic of the hook!

Well done :)

I AM THE FIRST PERSON TO SEE THIS POST YEAHHHHHHHHHHH

Hi! I'm new in the game dev community but I can make some pixel art if you want ^^ I sent you a request on discord!

They will definitely come back in a future game, don't worry :p

Owwww Thanks, I'm glad you liked my game <3

How much stuff do you have left to clean?

You also need to talk to the boss right after cleaning all the dungeon, maybe you didn't do it? If you want I can send you the complete map of the game (maybe you missed a room?) 

In any case, tell me if you"re still having trouble finding it!!

Thanks <3

en anglais ce serait peut être mieux x)