Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MASCH//ERA

2
Posts
A member registered Aug 20, 2025 · View creator page →

Creator of

Recent community posts

(1 edit)

Overall, I think this entry deserves full marks for its cozy winter atmosphere. Beyond the aesthetic, I was especially impressed by the level’s flow and environmental pathing. The use of leading lines particularly with the fence, snow mounds, and footprints all of these elements subtly guide the player in a way that feels both intentional and especially natural which is something I can appreciate. Nothing feels artificially placed purely for gameplay convenience and that immersion goes a long way in strengthening the overall experience. It's difficult to describe but the scene being almost entirely viewable from one frame is reminiscent Akira Kurosawa's cinematography techniques and from this angle the movement and backdrop of the cars makes it feel lively. Good work

The attention to detail was what really struck me throughout my playthrough... in particular I was fond of the sound effects, environment variation (immersive), and particle systems. Additionally, I appreciated the intuitive control scheme where the keys 1,2,3 coincided with my ammo options.  If I were to critique I would say that the design of player pathing could be improved. The icons go a long way in regards to seeking out objectives, but if seen at a slanted angle they are challenging to discern in the dark environment. Perhaps the contrast of the fire particle system could be used more effectively to direct the player. Although, I'm already aware that several replenishing stations exist throughout the map (with a fire) I feel that at varying altitudes by nature of the erroneous terrain they too can be difficult to locate from the first person perspective. The bear model was cute. Great stuff