The attention to detail was what really struck me throughout my playthrough... in particular I was fond of the sound effects, environment variation (immersive), and particle systems. Additionally, I appreciated the intuitive control scheme where the keys 1,2,3 coincided with my ammo options. If I were to critique I would say that the design of player pathing could be improved. The icons go a long way in regards to seeking out objectives, but if seen at a slanted angle they are challenging to discern in the dark environment. Perhaps the contrast of the fire particle system could be used more effectively to direct the player. Although, I'm already aware that several replenishing stations exist throughout the map (with a fire) I feel that at varying altitudes by nature of the erroneous terrain they too can be difficult to locate from the first person perspective. The bear model was cute. Great stuff