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Daniel Maryuma

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A member registered Oct 02, 2022 · View creator page →

Creator of

Recent community posts

Hey,

Just releasing the new first update of the Wrestling Game - Adding an AI Enemy to join the fight!!

Test the newly personality behavior-tree driven AI.

Also, new ability - FINISHER!!

WrestleFury — Physics-Based Arcade-Sim Wrestling Game | Teaser (Pre-Alpha)

About the Game:

WrestleFury is a physics-driven wrestling brawler where timing, positioning, and reversals matter. Land strikes, chain grapples into and use the ring’s chaos (and ragdoll physics) to your advantage !


Working Mechanism:

* Health & Stamina: Actions cost stamina; manage it to keep pressure and avoid getting punished.

* Physics / Ragdoll: Impacts can send fighters into ragdoll for unpredictable, highlight-reel moments.

* Grapple system: Grapples can lead into directional/contextual moves—commit by UP or DOWN and another grapple

* Reversals: Well-timed reversals can stop strikes/grapples and swing momentum back to you.

* Local multiplayer: Plug in controllers and the game spawns players automatically (no manual setup needed).

* pinfall algorithm-luck-based. no need to minigame to kickout

Here is the full game:

Hope you like it, and find proper audience to this kind of game




WrestleFury by Daniel Maryuma

Hello!

after couple of months I am sharing with you a mechanism-check release of my new wrestling game.

WrestleFury — Physics-Based Arcade-Sim Wrestling Game | Teaser (Pre-Alpha)

WrestleFury is a physics-driven wrestling brawler where timing, positioning, and reversals matter. Land strikes, chain grapples into and use the ring’s chaos (and ragdoll physics) to your advantage !

Working Mechanism:

* Health & Stamina: Actions cost stamina; manage it to keep pressure and avoid getting punished.

* Physics / Ragdoll: Impacts can send fighters into ragdoll for unpredictable, highlight-reel moments.

* Grapple system: Grapples can lead into directional/contextual moves—commit by UP or DOWN and another grapple

* Reversals: Well-timed reversals can stop strikes/grapples and swing momentum back to you.

* Local multiplayer: Plug in controllers and the game spawns players automatically (no manual setup needed).

* pinfall algorithm-luck-based. no need to minigame to kickout

Here is the full game:

Hope you like it, and find proper audience to this kind of game

WrestleFury by Daniel Maryuma