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MartianMangaka

36
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A member registered Nov 28, 2024 · View creator page →

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Try contacting the support team through Email. For detail you can read page: Support & contact - itch.io.

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Thanks, seems like the restriction has been lifted few hours ago when this topic was awaiting approval. I can post normally now.

Knowing what caused the restriction and how to prevent that in the future still helps though.

Yesterday I suddenly found that all my comments/replies trigger "Awaiting moderator approval", even commenting on my own game does. I used to be able to comment and reply freely during my last game jam, which is in August this year.

I have already made a request to the support, the ticket ID is 326111.

There's a bug when tutorial tips is on, that if you hit the switch before the tips tells you to do so you will get stuck, the tutorial will never progress. 

Nice take, didn't expect a extraction shooter in game jam.

Interesting mechanic, fun puzzle design, the jump control is a little bit too strict for me tough.

Thanks. The development was such a rush that I cut a lot from my design.

Thank you, glad you like it. Forgive my bad art, there is still a long way to go for my art skill.

Thank you for your effort for trying to play, sorry for your bad experience. I agree that some explicit UI for the ability cooldown would be nice. The game was not designed to end suddenly and loop like this. I did want to add some end stats but I sadly ran out of time.

Thanks for the suggestion, I have added full-screen option. The crystal served as XP. It was originally designed to let you choose stats when levelling up, see those strange icons? But I ran out of time and changed to implicit stats upgrade. I agree the ability count is hard to notice. The UI was added at the very last minute, sorry for the bad experience. I may keep updating the prototype after the jam, there are a bunch of stuffs I want to add to the game.

哈哈谢谢,关卡的设计和编排确实太粗糙了

Cool idea, level design needs more polishing though. And the font on the main menu is too blurry.

You are right. I spent too much time on implementing the system mechanic, having very little time on the intro and level design. Thanks for playtesting!

Idea is good, but lacks a noticeable feedback for shooting through the loop. I like the art design.

Unique design

Very interesting story, love the music too. Is there an ending? I get stuck after unlock the code door and turn on the TV.

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Great job! I like the consistent design. The gameplay is simple but highly extensible.  Personally I think undo is a must-have for a modern thinky puzzles. And for your future work you may also think about utilizing the stats on the shift player saved.

Cute art and interesting gameplay. I didn't realize the doughnut has an entrance angle until I read the comment LOL

Don't be so sad, it's what we learned that matters.

Currently the game lacks a good guidance, thanks for your patience.

The artstyle is interesting. It's a pity to see the layout bug. 

A chill ride filled with so many funny elements. Well made bro, it's a masterpiece.

Very funny, all the aspects (art, story, music) feels hilarious.

Gameplay is intuitive and  interesting, would be better if we can aim with mouse.

Thanks for playing. My intention is to let player gradually understand the game mechanics through indirect intro levels. Clearly I failed:( The overall level design is bad, needs a lot of rework.

Yeah, it has potential, I myself haven't thoroughly understand the mechanics though.

Thanks for playtesting!

Thanks for trying!

very cozy planting experience

Cool experience, music and sound effects fit well.

Idea is great, but it is hard to set connections between players.

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Exactly, and sadly the mechanic is not fully utilized in the current levels either. I will try to redesign the levels(including the intro) later.

Thanks for trying!

感谢体验,建议已采纳,描述里加上使用说明了嘿嘿。因为本来甚至有意想做无直接引导的,后面做了一丢丢妥协,但好像还是不够直观 :(

地图设计的很巧妙,体验非常炫酷

机制很有趣,艺术风格很治愈,好作品!

very well written plot, music fits well. The handdrawn illustration is interesting.

A little bit too hard for me. Not sure if it is intentional, the spikes on the ceiling being not fatal feels weird. The SFX of the intro is a little disturbing. I found the music pretty good when commenting, while it's hard to appreciate when playing since it keeps restarting when I keep dying:(

Thanks for trying. Sorry for  the poor guide and level design, not having enough time :( will refine them later