Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

maroovan

13
Posts
1
Followers
4
Following
A member registered Aug 15, 2018 · View creator page →

Creator of

Recent community posts

The art is very polished! Glad that read the tutorial because otherwise it was hard to understand why I was getting lost in the first few tries

That was hillarious annd super cute! Proudly found all of the 3 endings! Top take on the theme. Too real

Hello fellow Draculanian! Loved the humor in this game. This is 100% how the converations are usually goes when Dracula is a little bit.. Down

Mne o4en ponrawillass twoya igra! Kennedidurak
5 iz 5

Very cool art style and overall good fibes. On the third day it felt a bit same-ish but overall it felt okay because the game seemed fair. I spotted the Count and got away with Lily
Thanks for the game!

Loved the idea and I see a lot of potential also in the future levels. I believe it is only 2 levels so far because I'm getting stuck on the second one. Really like the art style and the progress bar was mysterious to me. I almost wanted to race with it.

That was awesome! Finished it in one go! I really like the artstyle, animations, the cat (of course)
I believe it is an homage to CatRoboto but a very different spin gameplay-wise, right?
Oh, and I was vibing to a tune at the end! Thanks for you game!

- Oh wow! I clicked a little bit and now I can buy a 4090
- Ew better to click it by myself
- Hehe... Another card
- I need a solar panel
- Oh, I can upgrade my clicks!
- More solar panels
- Did I jut build a bot? 
- HAHA. I have an army of bots!
- MOM, LOOK! I CLICKED LONG ENOUGH AND NOW I BOUGHT MY FIRST DATACENTER!
- MORE CLICKS
- This city really needs more data centers
- Oh, the music changed... Nevermind!
- SIX SEVEN %
- I MUSK NOT STOP
- STILL CLICKING, LOSERS? +500 CUIs. EZ
- Drones? Battlemap? Do we need it?
- Okay then!
- HAHA! I can doubletap on my touchpad!
- This way the game can't even handle it! It clicks even when I stop
- I AM SPEED
- I CAN TAP WITH A LEFT HAND ON TOUCHPAD WHILE CLICKING THE MOUSE WITH THE RIGHT HAND WOHOOOOOOOOOOOOOOOOOOOOOOOOOO
- COMMUNICATIONS... WHATEVER!
- I'm tired. But the machines are never tired... Do I need them? 
- Chat GPT, why is ther timer red?
- Do I need a nuclear plant? Where do I get so much resources 
- 99.5% HAHA, THAT WAS CLOSE
- WHAT IS THAT??????????????????????????????????????
- I'M IN
- You now what, Mike? You know why I am the boss?
- I just like pressing buttons
- Haha! Look at all these tiny dots!
- I'm vibenuking
- Am I in control? 
- I just wanted a videocard...
- Have i nuked all the resources?
- Hmmm... Gameover...
- Bad game. Refund.
- KIDDING. It was good! 



I found it very cozy despite the countdown and the whole defuse the bomb game setting. And I also liked that you used Powerpoint for graphics xD
I also liked how you did the main UI structure. The effects of jumping letters from typing are cool. Also liked the transition from the diffused bomb to the next one. But beause I was focusing on the letters for typing I didn't really see the bomb timer. But this way it less stressfull because I could concentrate on only typing. But for experement it would be curious for me to get rid of the hearts and instead put a big bomb timer for player to be distracted. And then if you typed the wrong letter it would lose some seconds. I know it's a bit on the nose and it would probably change the vibe of the game. But I think it would be a good conflict trying to get into the zone of typing and not be distracted by a big timer xD

Anyway, loved the game! Good job!

The game looks very polished for a jam entry! I really liked the attention to UI, sounds and overall palette! And the enemies are good incorporated in the overall setting.

I found it really easy on easy difficulty so I quickly switched to hard.  The choice of guns was good balanced in my opinion but railgun and machinegun were my favorite. 

For some reason it was hard for me to understand the differences between the time, health, energy and XP. I believe my first impressions were that when you collect sand you gain XP because you take something and you see the big XP bar above to go up. So my attention went to that big and wide bar and I didn't notice the changes in the small sand bar which actually is more important. 

I think I would prefer it to be the other way around. Or maybe you can pin sand timer and sand bar to the player. This way you would have all the important information in the center of the screen because the user is constantly switching attention between player and enemies. For some reason I also believe I would prefer if I gained XP from the fact of killing the enemy (with a simple message "+100XP" near the player) while the sand were only connected to time, health and gun energy (maybe it is already this way but for me it felt different). Right now the game setting doesn't explain intuitively why all these things are connected. You have sand everywhere but the sand from the enemies is somehow valuable. Maybe you can change it to some holy water (like the color you use for the XP bar). Then you would use holy water to sustain your health and also you use holy water for your guns (regular water under pressure is very dangerous). And your sand enemies could use holy water as their soul. That's why player would need to collect it for themselves before it dissapears from the sun heat. Anyway... My imagination is taking me over :)

Overall I liked your game and I'm looking forward to see where you can go further with it if you will
Good job and good luck!

(1 edit)

Wow! First project? Forget my complaning, man. I'd buy it in Steam for a few bucks if it had multiple endings

Is there a way to beat it? I can survive till the end of the timer when the main door opens. I managed to open all the locks. But the code for the door is nowhere to be found. Is there only 1 ending?

Too hard to understand and way too harder to beat it