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Marlyz

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A member registered Mar 22, 2023 · View creator page →

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MARLYZ REVIEW:

The prototype looks very good; it creates a curious feeling in the user.

VISUALLY

*Background and buttons:

  • I really like the background; it is evident in the effort you put into it, making me want to know more about it. The shapes of the tree, roots, river, and sand create a great natural environment, giving the user a fantastic first impression of the game.
  • The animation of the light coming from the tree creates curiosity about the game.
  • The round shapes on the corner of the button create a visual contrast that attracts instant attention; 
  • The white background and orange buttons are well thought out for users. However, I would use a different color for the buttons when the user clicks them to make the feedback more evident.
  • The fact that the play button is bigger than the others guides the user directly to try the game and start playing.
  • In Jordan's Scene, the buttons for the movement are very intuitive. However, the next button doesn't work and can confuse the user. 
  • I also would use another symbol for rotation, like a round arrow, so the user can understand what it is for,
  • The scrollbars work well, create a purpose for the game, and make it more realistic; I would put text above each one so the user can understand which one is for what. What are water, sun, and nutrients?
  • The + and - button isn't very intuitive, but the game's instructions explain the goal and the buttons of the game.
  • The instructions are good and clear about the purpose of the game and how to interact with it.
  • The credits option works well; it is good to have this information.
  • The options button goes to an empty screen.

*FONT

The font is easy to read, but it could be something more creative or different similar to the fonts usually used for games.

*USER'S FEELING

The user is well guided through different scenes with the buttons so that it will build confidence in the game and security in playing.

*USER FEEDBACK

  • Changing the scene when users click gives instant feedback and drives them to continue in the game.
  • Changing color once the cursor is on the button and changing again if there is a click helps the user understand and confirm the option they choose.
  • The actions followed by the click on Jordan's Scene reinforce the interaction with the user.
  • The score in the corner of the screen and the message encourage the user to keep playing

*THE GOAL FOR THE USER

  • Reading the instruction, the user understands that the correct amount of each element, water, nutrients, and sun must be used to make the mangrove grow.
  • The buttons help the user to get to the goal and change the size and position of the object.
  • Without reading the instructions is hard to identify how the game works. 

MARLYZ REVIEW:

The prototype is easy-to-use and engaging project.

VISUALLY

background

  • I like that you use green color for the first screen, making a connection with the nature theme. I would add some bright colors, banners, or objects to the page to make it more striking to the user.
  • In Luca's Screen, there is good contrast between blue (lake) and green (grass), increasing attention to the object.

The object

  • The duck is very well done; I would like to see the front of it. 
  • Buttons
  • The round shapes of the button create a visual contrast that attracts instant attention; I would increase the size of the buttons so the text can fit on them without touching the frame border.
  • The white background and orange buttons are well thought out for users because they make a contrast and will help the user experience be more intuitive.
  • In Luca's Scene, the buttons look organized. And they do what it says they are going to do. However, I would move the movement buttons to the inferior corners so the user can manipulate them with their thumbs and shorten the names or use symbols to make it more intuitive.

Font

  • The font is easy to read 

USER'S FEELING

  • The user is well guided through different scenes with the buttons so that it will build confidence in the game and security in playing.

USER FEEDBACK

  • Changing the scene when users click gives instant feedback and drives them to continue in the game.
  • Changing color once the cursor is on the button and changing again if there is a click helps the user understand and confirm the option they choose.
  • The actions followed by the click on Luca's Scene reinforce the interaction with the user.

THE GOAL FOR THE USER

  • It is very intuitive what the user needs to achieve with the app because the buttons explain the actions the user needs to change the size and position of the object.

I like you mentioned That the UI design and interactions had been developed to the user's needs, including those with disability.