MARLYZ REVIEW:
The prototype is easy-to-use and engaging project.
VISUALLY
background
- I like that you use green color for the first screen, making a connection with the nature theme. I would add some bright colors, banners, or objects to the page to make it more striking to the user.
- In Luca's Screen, there is good contrast between blue (lake) and green (grass), increasing attention to the object.
The object
- The duck is very well done; I would like to see the front of it.
- Buttons
- The round shapes of the button create a visual contrast that attracts instant attention; I would increase the size of the buttons so the text can fit on them without touching the frame border.
- The white background and orange buttons are well thought out for users because they make a contrast and will help the user experience be more intuitive.
- In Luca's Scene, the buttons look organized. And they do what it says they are going to do. However, I would move the movement buttons to the inferior corners so the user can manipulate them with their thumbs and shorten the names or use symbols to make it more intuitive.
Font
- The font is easy to read
USER'S FEELING
- The user is well guided through different scenes with the buttons so that it will build confidence in the game and security in playing.
USER FEEDBACK
- Changing the scene when users click gives instant feedback and drives them to continue in the game.
- Changing color once the cursor is on the button and changing again if there is a click helps the user understand and confirm the option they choose.
- The actions followed by the click on Luca's Scene reinforce the interaction with the user.
THE GOAL FOR THE USER
- It is very intuitive what the user needs to achieve with the app because the buttons explain the actions the user needs to change the size and position of the object.
I like you mentioned That the UI design and interactions had been developed to the user's needs, including those with disability.