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MarkSlayer456

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A member registered 25 days ago · View creator page →

Creator of

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Thanks!

Thanks! Appreciate the feedback!

pretty fun! Had a bug where some waves started and just instantly ended. The start menu was confusing (I know this has been pointed out), but there is a tutorial that tells you exactly how it works so that can be forgiven!

Thanks!

interesting I didn't really notice the hexagon outline until you pointed it out

Thank you!

game doesn't run in browser just crashes 

Very fun! I ran into a bug where it told me that I dropped a hex tile outside the shape when that obviously didn't happen, other than that I thought it was very good!

last level was very cluttered, meaning I didn't know where I could and couldn't move the cube. I don't know how this ties into the theme? Using the arrow keys to move to the next level is a very odd choice, should've been space bar or just clickable. The mechanic is pretty cool though

Very polished, looks and sounds great. Colors are XORed together which is pretty difficult to understand what color you're going to get out when you mix two colors unless you really think about it, but personally I brute forced my way through which I assume most people would do as well.

Game is pretty confusing, is the goal just to collect 32 hexes? I don't see how you lose? Is there a timer somewhere that I am missing. I have HP but it seems to go up and down randomly when moving into other hexes. If the goal is just to collect 32 hexes and you can't die, then maybe have a score, or a time it took to complete that way people can compete for it

I was pressed for time making this (had even less time than the jam). I wanted to further develop some ideas. Different units would be pretty neat! I hadn't thought about more players or different arena types, so maybe I'll implement those at some point! I would like to add some peer to peer online matches. I think that would be fun if enough people were interested in it!

Thanks! Glad you enojyed it!

Yes the chance you get a new pawn is based off how many empty spaces you control, so you can increase your chances but yes it is just a chance after that

Glad you enjoyed it!

Glad you enjoyed it! I was pretty limited on time (hence why I uploaded it a few days before the jam ended). I agree the AI really needs work. The AI just has a basic scoring system, based off available moves, given more time I probably would've made multiple AIs with their own strategies. The original idea was actually to have "objectives" in the middle, and maybe those objectives either gave you more pawns or were the win condition, but I just didn't have the time to implement it! Appreciate the feedback!

Thanks!