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Mario GC

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A member registered May 24, 2023 · View creator page →

Creator of

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many thanks, i’ve left a comment and like on the video :)

hiiii,

Thank you so much!

We really appreciate the feedback; Papers, Please was definitely one of our inspirations, haha.

Regarding the endings, there are three endings and one "infinite" ending.

If you have a moment, I highly recommend trying Malcolm's ending. It is my favourite.

Thanks again for playing :)

hi Floxbyte, first of all Im very sorry to hear that.

Yes, if you don’t mind maybe sending me a screenshot i could take a look at it.

Is a windows build.

Ill drop you here the full gameplay in case you want ti check the game.

Ty :)

Fam, the art is stunning, it looks great, and it fits the game perfectly.

For the gameplay, I would have made it a little more dynamic, as it can get a bit slow at times, but overall, it's very good

Some of the artwork reminded me of The Binding of Isaac, I love it

Hi!

Our game is a bit like a razing game, but with a fun twist, and made with Unreal Engine.

And we’ve added a photo stop-motion art element to make it even more interesting.

You can check it out here: https://pibbs-studio.itch.io/performmax

We’ll be sure to take a look and give all the games in this thread a review later today! :)

Hi!

Our game is a bit like a razing game, but with a fun twist!

And we’ve added a photo stop-motion art element to make it even more interesting.

You can check it out here: https://pibbs-studio.itch.io/performmax

We’ll be sure to take a look and give all the games in this thread a review later today! :)

Hi!

Our game is a bit like a razing game, but with a fun twist!

And we’ve added a photo stop-motion art element to make it even more interesting.

You can check it out here: https://pibbs-studio.itch.io/performmax

We’ll be sure to take a look and give all the games in this thread a review later today! :)

Hi!

Our game is a bit like a razing game, but with a fun twist!

And we’ve added a photo stop-motion art element to make it even more interesting.

You can check it out here: https://pibbs-studio.itch.io/performmax

We’ll be sure to take a look and give all the games in this thread a review later today! :)

Hi!

Our game is a bit like a razing game, but with a fun twist!

And we’ve added a photo stop-motion art element to make it even more interesting.

You can check it out here: https://pibbs-studio.itch.io/performmax


We’ll be sure to take a look and give all the games in this thread a review later today! :)

Hi!


Our game is a bit like a razing game, but with a fun twist!


And we’ve added a photo stop-motion art element to make it even more interesting.


You can check it out here: https://pibbs-studio.itch.io/performmax


We’ll be sure to take a look and give all the games in this thread a review later today! :)

Hi

I´d love to hear your thoughts on our game, we tried a new art style :)

https://pibbs-studio.itch.io/performmax 

Cheers!!!

Hi

I´d love to hear your thoughts on our game, we tried a new art style :)

https://pibbs-studio.itch.io/performmax 

Cheers!!!

Hi guys

https://pibbs-studio.itch.io/performmax I´d love to hear your thoughts on our game, we tried a new art style :)


Cheers!!!

Our is downlodable for windows

I´ll try yours latter today

https://pibbs-studio.itch.io/performmax

Cheers!

https://pibbs-studio.itch.io/performmax I´d love to hear your thoughts on our game, we tried a new art style :)

Thanks for the feedback!!

The phone is actually our way of introducing the game and the concept of “performative male”; we weren’t sure how many players would know that term, so we used the phone to explain why you need to run to the cookie shop.

Totally agree we could’ve labelled it as the intro or added a short hint.

It’s basically an intro cutscene.

Appreciate you flagging it!

Done :)

Great SFX and visuals.

Interactions are really well made and the physics feel solid.

My main gripe is the randomness: with bouncy, unpredictable interactions the player has little agency, and once the thrill of scoring fades it becomes a bit repetitive.

Nice job overall, I’d try adding ways for player skill to shape outcomes so the connection to the game feels stronger.

Done :)

Really cool game.

The animations are satisfactory and many elements feel well made and thought through.

I’d add more motivation to progress between levels, more tension or clearer feedback would help.

The upgrades are a bit confusing at first; it’s hard to see their purpose. Maybe include upgrades that change play-feel or odds rather than just numbers.

Otherwise, great job: nice atmosphere and cohesion.

Done :)

Visuals and the cards art is really cool.

The only con for me is how close is to Balatro.

I see the intention and its great, but noticing how the gameplay itself is so close to Balatro, even some buttons and even more some of the sfx was a bit of a flop for me.

Anyways it´s a great submision, fun and enjoyable. gj m8.

Done m8!

Clear potential.

The combat seemed bugged (for me): I couldn’t trigger the cookie flip and there was no feedback, so I got stuck while attacks kept coming.

Some of the text is hard to read at times because of busy colours and shaders.

The music loop is very short and starts to grate after a few repeats. I’d try a less repetitive or less attention-grabbing track, or a longer loop.

With a bit more polish this could go somewhere really nice.

Done m8!

Really solid and nicely polished, with some great details.

My favourite bit was being able to switch it to British English, that gave me a laugh.

Would be handy to have a next-level option instead of jumping back to the menu, and maybe a bit more feedback on the cookie’s state, took me a while to catch the timing.

Everything else was spot on.

Done m8!

Properly surprised, this hooked me. 

The calm music and visuals make it easy to lose track of time.

I am not totally sure how it ties into the jam theme, and the point sound could be a bit nicer so it sits better with the music.

Still ace work.

Done m8!

Solid foundation and an intriguing premise. I liked the window workflow. I often wasn't sure what to do and became stuck tho.

New video link sorry: 

(1 edit)

Hey everyone.

We’ve just finished the first playable build of PerformMax!

Link: https://pibbs-studio.itch.io/performmax

Tomorrow we’ll be spending the day on final polish and last-minute tweaks. Only the two of us have actually played it properly, so if anyone fancies a quick playtest we’d be chuffed to bits. Any feedback on difficulty, enemy behaviour, menus, controls or anything else would be massively useful.

Even if you can’t play it, here’s a full gameplay video: https://youtu.be/unxKx7DfDRc

This game’s mad, seriously. All the clicker stuff works and there’s this wicked bit of tension on top. The small details are dead nice.

Buenas, muchas gracias :)

Pues mira aprovecho a explicarlo un poco por este comentario jaja.

Creo que lo pusimos en el tutorial: los eventos de que te compren las plantas están controlados por su edad, es decir, si tiene un 100% de edad ese día te la van a solicitor en la tienda Seguro, del 0 al 100 crece y del 100 al 200 decrece, a su vez el valor de esta siempre crece con la edad.

Con esto se consigue que un jugador no mantenga la misma planta durante 10 semanas hasta conseguir infinitos puntos. Cada planta tiene su fecha para venderse, como pasa en la vida real: nadie compra una planta que acaba de germinar ni una que tiene años.

Me ha dado algunos picos de rendimiento importantes jaja. Igual habría reducido el mapa un poco para que la jugabilidad estuiviese mas centralizada y agregar algun tipo de recompensa cuando matas bichos.

Se me ha complicado bastante por ser daltónico la verdad jaja, pero está wapo.

Haría mas rápido de ver las solicitudes de la abuela y algún menú más.

Tenia buena pinta, pero he estado 10 minutos intentando pasar de edificio y nada, el gancho no parece funcionar bien y las colisiones se vuelven re lcoas, una pena :(

Bof, ideaza.

Es una idea que llevo mazo tiempo queriendo o jugar o hacer y la verdad que está muy bien usada aquí.

He tenido algun que otro problema con colliders o spawnear y morir instant, pero nada que no se pueda pulir con unas horillas a futuro.

Buen trabajo :)

El arte está tremendo, igual echo en falta algún menú y tutorial para que cuets menos adaptarse al juego.Pero muy chulo dado el tiempo de entrega :)

Ye i know :(

I don't know why, when i make the build xr grab interactable stops working, not a single error, just not working.

I was doing the build in different ways, for windows, for android... for more than 7 hours and I couldn't solve it.

That's why I made the trailer, so that at least you could see that it works, and I left the link on github, in case you want to play it from the unity editor. ty for the feedback :)