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Muhammad Abdul-Rahim

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A member registered 1 year ago · View creator page β†’

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Created a new topic Must the game be text-based?
Hey all. I'm a big fan of the Iliad and the Odyssey and would love to contribute to this jam, but must the game made be text-based? If I make a game taking place in Ancient Greece, containing the sites and locations and islands of the Odyssey, and it was exploration or puzzle based, would that be allowed? Thanks!

I'm assuming it's hand-selected. The first game I uploaded (not on this account) made it on the front-page. I'm not sure who among the staff selected it, but I'm quite thankful for that.

EXTRA PLANETARY is a short exploration 3D game that I rushed out in roughly two weeks for #LOWREZJAM. It was released through 3 Halves Games and is available to play entirely for free! When I saw the 64x64 pixel restriction, I wanted to try making a 3D game for the first time. Here's how I did it:

To the left is the view of the map from the game, pre-rendering. I made a giant heightmap file in Photoshop and exported it as a raw to import into Unity. The map was then automatically generated from that, fairly simple. I originally was going to use mostly realistic colours, and then last minute decided that a wild colour pallet would be a better option.

To the right is post-rendered. The game itself was created to play at exactly 64x64 pixels to fit the restriction, but I upscaled the frame to 640x640 to keep a perfect nearest neighbour grid in place.

Later on I would add colours that dynamically changed by area. The map was huge and texturing was a problem, so none of the maps actually have any textures! I also had to turn off anti-aliasing and other such things. While this improves performance, the primary goal was to benefit appearance. As it turns out, lack of anti-aliasing helped make the terrain look more distinct, and easier to navigate.

Fog effects were used to achieve the background lighting. In the above graphic, the fog effects were bright red.

As you go through the game you will encounter spinning bright green cubes. Collecting them will give you an item, which will appear atop the game layer. The graphics were made at exactly 64x64 pixels and were simply overlaidβ€”the up-scaling took care of the rest. The pixel art for these overlays were created by Rolos.

There is one "complex" "model" in the game and that is your spaceship. I simple overlaid a bunch of stretched and rotated cubes until I got the above result. I don't think it's a very convincing spaceship, but hey, it's sci-fi, kinda, right?

That's all I got! I mostly posted this because the 3D art forum was surprisingly empty, haha.

Only downside I see is that the avenue for systematic abuse through that system still exists, even if only the developer can see it (sometimes, especially if only the developer can see it)

Sometimes when I type in the body WYSIWYG on Firefox I can only type one character at a time. I've tried this on the latest stable versions of Firefox on OS X and Windows 7 and Windows 10. This issue I believe has been around for some time now. Steps to recreate would be to write something, then select all text and cut it. When you try to type you will only be able to type one character before focus is lost. I just tested this now and had the same results.

I like the forum as a blog where one can post weekly or biweekly (or daily!) updates. For a developer it removes the pain of having to set up a blog or site, and it certainly gives you more freedom to post longer updates as well. Linking to a forum post I made on itch.io through Twitter didn't get me any new comments, but it got me follows both on Twitter and on itch.io.

Most people I know who comment on my stuff do so through social media and not the forums. Comments only are important to me for game jams.

Sounds fine, mine's just a title screen with spiffy music though. :P Hope you enjoy a very short "game" that has literally no capability for user input!