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Marienkiffer

17
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A member registered Jul 09, 2021 · View creator page →

Creator of

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I have never played this kind of game before. Simple style, but very unique graphics and idea. Good work

Thank you for your feedback, Kirblee. I'm glad you enjoyed it. The thing that surprised me most about the minimap myself is how easy it is to setup. The basic setup actually doesn't require one line of code. Just an orthographic camera that hovers over the player and looks directly down flat at the ground, and a TextureRect that uses a viewport texture from the minimap camera to display the whole thing. The icons on the minimap are nothing more than 3D Sprites sitting on another render layer, so only the minimap camera can see them. To zoom the map in and out, you can simply register a scrolling gui input and accordingly change the size of the orthografic camera appropriately, for example with lerp to make it shooth, or even better with a tween so it doesn't have to be updated every frame even if it's unnecessary.

Hello, have you tried the web version? The web version is a really slow and is more or less for testing purposes. If you want to have a better gaming experience, I highly recommend trying the PC version. On that note, good luck and have fun! 👍

I enjoyed the game very much. A good example that even a minimalist game can be very fun. The first time I also avoided the puffer fish, thought you shouldn't fish for it either. Maybe a small display about the fish's score could help. But all in all, I'm surprised by the replayability of the game.

Thanks for your feedback. Yes, I might have to play around with some values of the light and the environment, specific the glow. Anyways, I'm happy to hear you like the game

Happy that you liked it! :)

Thank you for playing. I'm glad you enjoyed it :)

Thank you for playing and for your constructive feedback. Yes, thinking about it, it would help to charge the energy faster when on the surface to avoid unnecessary wait time in the gameplay. Luckily this is as easy as rearanging an if-else statement ;)

Thank you for your feedback. Yes, I actually left the player quite in the dark about the goal of the game and the gameplay. But at least I will try to leave a better explanation in the description. Preventing the player character from spinning around like that might be as easy as just increasing the angular_damp on the rigidbody. I should add that, he really spinns around a little too much. thx ;)

Thanks for your feedback, I'm glad you liked it. I will try to give a somehow more helpful guidelines to the game. To follow up on your question, your energy starts to wane when you go underground. To recharge the energy you have to go back up to the sun again. But thats not the only way to rechange the Energy. You need at least a quarter of your energy left to light a torch. That's going to take a little bit of your energy away. But the newly lit torch is then a kind of checkpoint. You can then just stay near the torch and the energy will recharge. That way you don't have to keep going back to the surface to recharge. I hope that was somehow helpfully expressed. And thanks for playing :)

Glad you liked it and thanks for your feedback :)

Yeah right, everyone I've asked about the control kind of told me the same thing, but I've been too stubborn to change it. But anyways, thanks for your feedback :)

Thanks for playing the game, Kiwy. Yeah, I think I should really regulate the amount of meat, it's way too much in one spot

Thanks for your feedback, Nisovin. Right, the home is a bit hard to find. Really should have implemented an arrow or something

Thanks for your feedback, qtip. Yesterday I wasn't even sure if I wanted to submit the project to the jam. Happy that you liked it ;)

Thanks for playing and for your feedback!

Thank you for your feedback, Zheister. I've just taken care of the HTML5 version :)