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MarcWerk

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A member registered Apr 09, 2016 · View creator page →

Creator of

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(1 edit)

Thanks alot!
We were originally going for full gamepad controls, which informed the twin-stick like keyboard control scheme. However, the gamepad centered focus got lost in the scope yet the control scheme stuck.

MacOS build uploaded :)

❤️

❤️

You can try the WebGL version now :)

Sorry, but we are already 3 programmers so we unfortunately don't have enough tasks for onboarding an extra programmer to make sense at this point.

(2 edits)

Hey! You are welcome to join our team, we are making a stylized low-poly 3D game in Unity.

We are currently 6 people on the team but we are missing a dedicated 3D modeller to assist.

If you’re interested you can join our discord group at: Hw4ZDhNWX

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Hey everyone!

I noticed we’re not the only ones going for that PSX-style look.
To help our artist(s) review 3D models and textures as they’ll appear in-game, I put together a PSX Model Previewer, and I’m sharing it here in case it’s useful to anyone else.

🔹 Loads .glb/.gltf models directly from your hard drive
🔹 Supports most image formats for textures
🔹 Customizable UI with lighting, scene, and retro-style post effects
🔹 Runs in browser (WebGL) for quick use, or grab the Windows build for smoother performance

https://marcwerk.itch.io/psx-model-previewer

Feel free to use it for your own projects! :D
Feedback and feature requests are welcome too.

And on that note, if there are any low-poly 3D artists still looking for a team, we’d love to have you onboard with us! 

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Wanna join my team?
We already have some rough ideas but we are still in the brainstorming phase.

We are currently 5 people.
1 All-rounder (me)
2 Programmers
1 Pixel artist
1 Sound designer

Join our discord group if interested: Z5AGdgHU

We submitted our entry Silicone Dimensions! 🎉

It's Tetris, but...

Clearing four lines with a single piece causes dimension to temporarily merge, changing the gameplay up, while staying oddly familiar. 

Our team set out with a clear goal: not just to make a fun falling block game, but to deliver a complete, polished package with custom art, music, and retro charm all included. We’re really happy with how it turned out and feel we hit that target.

If you’ve got a few minutes, we’d love for you to give it a try and let us know what you think: https://marcwerk.itch.io/silicone-dimensions

(1 edit)

Still looking for a team?

You are welcome to join us on the discord group: qE******

Pixel art sounds great!
You're welcome to join :D
discord group: qE6KyKtD

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I know it’s late, but maybe there’s still someone out there.

We’re a small team of three, and while I can handle some art myself, having a dedicated artist would make a big difference.

You don’t need to be a master, just comfortable working with common 2D graphics software.

If you’re interested, we’d love to have you on board!

You're welcome to join our team as an artist. But we are using Unity, not Godot.

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You are welcome to come join my team :)

Discord Group: SNEaSSJ4

Come join me at SNEaSSJ4

(2 edits)

Hi, I’m Marc.

I’m a Unity developer with 15+ years of experience, 5+ professionally, and I’m comfortable with all parts of game development, from coding to art, 2D or 3D.

For this jam, I want to focus on developing my leadership and project management skills. I’m not looking for an established team but for individuals who are themselves searching for a team. Anyone is welcome, regardless of skill level.

If you’re interested in teaming up, let’s create something awesome together!

Available roles left (continually updated):

- Artist(s)

- Designer

(1 edit)

While I can add that, this is just meant as a sample project to showcase the Sprite3D renderer in action.
Any actual implementation of controller support I would make would at best be on par with you just remapping your keyboard/mouse to a controller using a software like ReWasd or Joy2Key as I wouldn't implement features like soft-aim/auto-aim and the like.

Don't use your fist. It doesn't work. :D

I loved it! Super engaging and interesting theme. I did sometimes struggle to plan out my moves when the climbers didn't move to the tiles I expected when sending them back but it wasn't bad enough to break the game for me. Nice job!

Me too. :/
Thank you ! <3 

Thank you ! Much appreciated !
If you right click before you attempt to select the other ghost you deselect the current ghost and the situation you described is solved :)

Right? xD

I appreciate the kind words ! Thank you !

Thank you !

All the children was hurt during the making of this game. 

Thank you!
Great idea.
Another 'bug', if you want to go exploit hunting xD, is that if you place your ghosts on top of the last pellets in the game pac-man no longer knows where to go and just stops.
I unfortunately didn't catch these in time :P

As a MineSweeper aficionado i will say the visuals are great!

Yup ! :D
120 rounds in one and 40 rounds in the other = 160 bullets :)

10 enemies / 160 bullets == 16 max bullets per enemy. That T-Pose though!

I think Pac-Man is avoiding me !

Thank you !
Yes, though simple I did struggle to make controls feel perfect.

Thank you very much for the kind words

Thanks ! I'll check yours out too !

Thank you. We're glad that you liked it :D.
There is no "end" state, that the popups stops is unfortunately a bug we didn't catch in time.
We had discussions of adding a small amount of gameplay, but ultimately decided against it due to time constraints.

Hold my beer. I got this. What could go wrong ?
Great game that really makes you think on your feet !

VR version coming soon !
Stay tuned !

I felt mouse aim made it too easy. So I wanted to try something different. It's your decision whether or not I succeeded ;)
Thanks !

Thanks !