Ahh thank you so much!! That honestly made my day 😄✨
The cinematic intro and the lighthouse-as-isolation metaphor were exactly the vibe I was going for, so hearing it landed like that is amazing.
And thank you for describing your play experience in so much detail — you basically pinpointed the biggest issue with this jam build: the goal isn’t communicated clearly enough. Everything you tried makes total sense (especially interpreting “slip beyond the lighthouse’s reach” as going past the map edge), and the red light reading as “danger” is a completely natural assumption. We unintentionally set players up for the wrong interpretation there 😅
This version ended up shipping with some tutorial/feedback gaps, but we’re already working on improvements: making the objective explicit right at the start, clarifying what each color means visually, and adding a small in-game tutorial so players don’t have to guess.
If you’re up for it, I’d love for you to try it again once I post the update — your feedback was super helpful and really actionable. And seriously, thank you for saying you’d come back if this becomes a full project. That kind of encouragement is huge 💙

