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Marcos Andrade - LV11 Studio

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A member registered 38 days ago · View creator page →

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Thank you so much, seriously!! Your message made me really happy  it means a lot to hear that you enjoyed the game’s visuals so much. I was responsible for the visual side of the project, so feedback like this is incredibly motivating.

But I also have to say that this project only came together the way it did because of the team. Everyone was extremely important, and they gave it everything they had to make sure we could finish on time. It was a very intense weekend, full of pressure and last-minute work, and seeing everyone push so hard made all the difference in the final result.

Right now, we’re very focused on releasing a major update for the game. I’m redesigning a lot of things at a calmer pace, revisiting the visuals, refining details, and improving several areas that, under the jam pressure, didn’t end up exactly the way I wanted.

Being able to come back to the project with more time and care feels really special, and I truly hope the next version will feel stronger, more polished, and clearer for players. Thanks again for the kindness and support  messages like this really keep us going! 🙌

Ahh thank you so much!! That honestly made my day 😄✨
The cinematic intro and the lighthouse-as-isolation metaphor were exactly the vibe I was going for, so hearing it landed like that is amazing.

And thank you for describing your play experience in so much detail — you basically pinpointed the biggest issue with this jam build: the goal isn’t communicated clearly enough. Everything you tried makes total sense (especially interpreting “slip beyond the lighthouse’s reach” as going past the map edge), and the red light reading as “danger” is a completely natural assumption. We unintentionally set players up for the wrong interpretation there 😅

This version ended up shipping with some tutorial/feedback gaps, but we’re already working on improvements: making the objective explicit right at the start, clarifying what each color means visually, and adding a small in-game tutorial so players don’t have to guess.

If you’re up for it, I’d love for you to try it again once I post the update — your feedback was super helpful and really actionable. And seriously, thank you for saying you’d come back if this becomes a full project. That kind of encouragement is huge 💙

Thank you so much for the feedback — I really appreciate it! 😊
We ran into a few last-minute issues getting the build uploaded: the project ended up being too large, and we had to spend a chunk of time doing emergency optimizations… classic game jam life 😅

The funny part is that a lot of what you pointed out (clearer tutorial, the ports, upgrades, and even keeping the ambience playing over the intro text) has already been reviewed and adjusted on our side — but we didn’t manage to get that updated version into the final jam upload.

As soon as the jam ends, we’ll post an update with those improvements. If you’re up for giving it another try afterward, I’d genuinely love to hear your thoughts and see if the experience feels smoother and clearer. Thanks again for taking the time to write this!

Wow, what a fun game! It reminds me a lot of Super Famicom games. I could play for hours, lol. Congratulations, you made my day brighter!

I liked it, it's very satisfying skskkskkssk

I really liked your idea, it has great potential.

Wow, I really liked it, congratulations! Great work, it has a lot of potential.

Dude, this is the kind of game I could play for hours.skksksksksk